summaryrefslogtreecommitdiffstats
path: root/platform/macos/SCsub
Commit message (Expand)AuthorAgeFilesLines
* Rebrand Godot 4.3 to RedotTrashguy2024-10-131-1/+1
* [macOS] Fix `generate_bundle` build flag for .NET builds.bruvzg2024-08-061-5/+7
* Fix not using `encoding="utf-8"` when writing to files or reading from themKusok2024-06-191-1/+1
* Update pre-commit hooks configuration to use `ruff` instead of `black`Jakub Marcowski2024-05-211-4/+6
* SCons: Convert remaining `run_in_subprocess` to `env.Run`Thaddeus Crews2024-03-101-2/+2
* Enforce `\n` eol for Python writesThaddeus Crews2024-03-091-1/+1
* Move `global_menu_*` methods to a separate `NativeMenu` class.bruvzg2024-03-041-0/+1
* Migrate macos controller API to GameController.hJezer Mejía2024-02-201-1/+1
* Merge pull request #86255 from bruvzg/_bundle_buildRémi Verschelde2024-02-131-1/+97
|\
| * [iOS/macOS] Add option to automatically build (and sign / archive) bundles.bruvzg2024-02-131-1/+97
* | Implement support for application status indicators (tray icons).bruvzg2024-02-131-0/+1
|/
* Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-121-1/+1
* [Native File Dialog] Add support for adding custom options to the dialogs.bruvzg2024-01-241-0/+1
* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...bruvzg2023-09-211-0/+1
* [macOS] Add an option to align window buttons in "extend to title" mode.bruvzg2022-09-201-0/+1
* [macOS] Handle accelerator and click events of the global menu items separately.bruvzg2022-09-011-0/+2
* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-0/+30