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* Only main binaries require entitlements. This fixes signing issues on macOS.Leonardo Demartino2024-09-171-4/+4
| | | | (cherry picked from commit 0a57dd4682985d1be4b831c100c03121233535a7)
* Merge pull request #94680 from bruvzg/fix_net_detectionRémi Verschelde2024-07-241-3/+3
|\ | | | | | | Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
| * Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.bruvzg2024-07-231-3/+3
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* | [macOS export] Do not stop export on signing errors.bruvzg2024-07-232-30/+20
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* [macOS] Fix codesigning of .NET helper executables when sandboxing is disabled.bruvzg2024-07-182-10/+11
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* Style: Optimize `.svg` files with `svgo`Thaddeus Crews2024-06-232-2/+2
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* [iOS export] Automatically generate ARM64 simulator library from device ↵bruvzg2024-06-167-3019/+3
| | | | library if it's missing.
* Fix issues related to code-signing for macOS exportsMikael Hermansson2024-06-122-6/+31
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* Merge pull request #91377 from bruvzg/macos_privacyRémi Verschelde2024-05-152-0/+160
|\ | | | | | | [macOS export] Add support for privacy manifest configuration.
| * [macOS export] Add support for privacy manifest configuration.bruvzg2024-04-302-0/+160
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* | Replace `find` with `contains/has` where applicableA Thousand Ships2024-05-081-23/+23
|/ | | | | | | * Replaces `find(...) != -1` with `contains` for `String` * Replaces `find(...) == -1` with `!contains` for `String` * Replaces `find(...) != -1` with `has` for containers * Replaces `find(...) == -1` with `!has` for containers
* Merge pull request #90428 from bruvzg/macos_detect_helper_exesRémi Verschelde2024-04-294-20/+57
|\ | | | | | | [macOS export] Detect embedded helper executables using MachO header.
| * [macOS export] Detect embedded helper executables using MachO header.bruvzg2024-04-094-20/+57
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* | Revert pack trimming introduced by #82084Mikael Hermansson2024-04-101-1/+1
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* | [.NET] Disable output embedding on macOS, move it to the advanced options on ↵bruvzg2024-04-091-0/+6
|/ | | | other platforms.
* Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKsDavid Nikdel2024-03-061-1/+1
| | | | | | | | | | | | fixes godotengine#82061 fixes godotengine#61556 Also, distinguish between main pack and DLC packs. It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup. - project.godot/project.binary file - extension_list.cfg - app icon and boot_splash - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
* Merge pull request #87908 from bruvzg/mac_gen_plistRémi Verschelde2024-02-131-0/+63
|\ | | | | | | [macOS] Generate min. `Info.plist` for frameworks if it's missing. Validate framework bundle ID characters.
| * [macOS] Generate min. Info.plist for frameworks if it's missing. Validate ↵bruvzg2024-02-031-0/+63
| | | | | | | | framework bundle ID characters.
* | Merge pull request #87657 from bruvzg/app_distRémi Verschelde2024-02-131-3/+31
|\ \ | | | | | | | | | [macOS export] Allow unpacked .app export in "Distribution" export mode.
| * | [macOS export] Allow unpacked .app export in "Distribution" export mode.bruvzg2024-01-281-3/+31
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* | Merge pull request #86934 from bruvzg/mac_icon_fixRémi Verschelde2024-02-131-49/+36
|\ \ | |/ |/| | | [macOS export] Fix RLE icon generation.
| * [macOS export] Fix RLE icon generation.bruvzg2024-01-071-49/+36
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* | Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well.
* | [macOS/iOS export] Add option to set custom Info.plist data.bruvzg2024-01-115-979/+27
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* Add logging when macOS export will fail due to disabled texture formats. ↵StagnationPoint2024-01-051-2/+6
| | | | Since ETC2 ASTC is required for universal builds, also ensure it is enabled for them.
* Ensure more export errors are reported to usersYuri Sizov2023-12-061-7/+8
| | | | | | | Also fixes the timing issue when exporting all presets at the same time, where the error report would try to appear while the progress dialog was still visible.
* Fix order of operations for macos template checkAlex Drozd2023-11-261-9/+3
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* [macOS export] Improve icon generation.bruvzg2023-11-061-27/+12
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* [macOS] Remove deprecated altool notarization support, add warning for ↵bruvzg2023-11-021-89/+10
| | | | rcodesign used with C# version.
* Use "version" project setting as macOS/iOS "short_version" fallback.bruvzg2023-10-201-2/+2
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* Merge pull request #81969 from bruvzg/macsignRémi Verschelde2023-10-031-3/+3
|\ | | | | | | [macOS export] Fix GDExtension framework `+x` flag errors, allow recursive signing on non macOS platform.
| * [macOS export] Fix GDExtension framework +x flag errors, allow recursive ↵bruvzg2023-09-201-3/+3
| | | | | | | | signing on non macOS platform.
* | [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add ↵bruvzg2023-09-211-0/+23
|/ | | | | | EGL_ANDROID_blob_cache caching. Co-authored-by: Riteo <riteo@posteo.net>
* Add EditorStringNames singletonkobewi2023-09-031-1/+2
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* Add a button in the export dialog to fix missing texture formatsAaron Franke2023-08-171-6/+3
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* Add a "version" project setting and use it in new export presetsHugo Locurcio2023-08-041-2/+2
| | | | | | | | | | This makes it easy to retrieve the project version at runtime for display purposes, while simplifying the export preset configuration. You can now leave the version empty unless you need to override it on a per-preset basis. Since export presets save the values of default values to the `export_presets.cfg` file, this change only affects export presets created after this commit was merged.
* [macOS Export] Disable unpacked .app bundle export on Windows.bruvzg2023-07-271-0/+2
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* iOS: Add `export_project_only` flagPhil Hudson2023-07-171-1/+1
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* Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+1
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* [macOS] Implement optional native file selection dialog support for ↵bruvzg2023-07-121-0/+9
| | | | sandboxed apps.
* Merge pull request #79062 from MewPurPur/svg-optimizationsYuri Sizov2023-07-121-1/+1
|\ | | | | | | Optimize SVG icons and remove unused Transpose icon
| * Optimize SVG icons and remove unused Transpose iconMewPurPur2023-07-071-1/+1
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* | Merge pull request #78248 from felaugmar/load-svg-adjustable-scaleYuri Sizov2023-07-121-3/+2
|\ \ | | | | | | | | | Added `Image::load_svg_from_(buffer|string)`
| * | Added Image's `load_svg_from_(buffer|string)`Felipe Augusto Marques2023-06-231-3/+2
| |/ | | | | | | No core dependency to the svg module.
* / Remove uses of `vformat()` with no placeholdersHugo Locurcio2023-06-281-11/+11
|/ | | | This is identical to passing the string directly.
* SCons: Move platform logo/run icon to `export` folderRémi Verschelde2023-06-203-2/+4
| | | | | | | | | | | | Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense.
* macOS: Finish checking templates before validating texture formatsAaron Franke2023-06-191-13/+10
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* Allow exporting release Android builds without a debug keystoreMichael Alexsander2023-06-192-2/+2
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* [macOS export] Fix lipo file handling.bruvzg2023-06-161-14/+16
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* Merge pull request #75984 from KoBeWi/ConsoleMcWrapRémi Verschelde2023-06-121-4/+4
|\ | | | | | | Rename console script to wrapper