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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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osx
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crash_handler_osx.mm
Commit message (
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Author
Age
Files
Lines
*
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixed hang when segfaulting after OS object destroyed (OSX and X11)
Ibrahn Sahir
2018-09-24
1
-2
/
+4
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Add a new notification to detect crashes on native scripts
Marcelo Fernandez
2018-07-02
1
-0
/
+4
*
OSX: Remove support for 32-bit and fat binaries
Rémi Verschelde
2018-02-19
1
-11
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Implemented physics plug
AndreaCatania
2017-11-04
1
-0
/
+1
*
Fix crash handler not including stdlib.h
Marcelo Fernandez
2017-09-19
1
-0
/
+1
*
Prevent running the crash_handler when a debugger is present on windows
Marcelo Fernandez
2017-09-18
1
-1
/
+1
*
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-09-13
1
-0
/
+178