summaryrefslogtreecommitdiffstats
path: root/platform/osx/export/export.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Added application/fat_bits property for ↵marcelofg552016-05-251-1/+8
| | | | EditorExportPlatformOSX::EditorExportPlatformOSX
* Move export GUI debug toggle to export settings windoweska2016-04-281-1/+1
|
* Add way to look for templates at system wide level tooest312015-11-301-10/+13
| | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-4/+4
| | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-4/+4
| | | | -It is now really easy to deploy an android build with debug, and debug it
* fix custom export packages for PCDana Olson2014-08-251-2/+2
| | | | also allow custom templates to reside outside of res:// for all platforms
* More 3D ImprovementsJuan Linietsky2014-05-291-4/+4
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+504