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path: root/platform/uwp/export/export_plugin.h
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* Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+1
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* Allow exporting release Android builds without a debug keystoreMichael Alexsander2023-06-191-1/+1
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* Style: Harmonize header includes in platform portsRémi Verschelde2023-06-081-2/+2
| | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
* Store sensitive export options in dedicated credentials fileAndreas Raddau2023-05-101-0/+5
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* [Export] Add readable descriptions and validation warnings to the export ↵bruvzg2023-04-191-1/+1
| | | | options.
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-1/+1
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* Rename String `plus_file` to `path_join`Aaron Franke2022-08-291-1/+1
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* Refactor the export checking logic to improve separation of concernsFredia Huya-Kouadio2022-08-141-1/+2
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* Update export dialog to handle many architecturesAaron Franke2022-07-291-8/+2
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* Make some editor export methods constAaron Franke2022-07-291-2/+2
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* Split up editor export code into multiple filesAaron Franke2022-07-261-1/+1
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
| | | | | Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
* Add a new HashSet templatereduz2022-05-201-1/+1
| | | | | * Intended to replace RBSet in most cases. * Optimized for iteration speed
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* Narrow FileAccess scope to prevent deadlocks.bruvzg2022-04-121-10/+12
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* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-3/+1
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* Fix some issues found by cppcheck.bruvzg2022-04-061-1/+1
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* Rename StreamTexture* to CompressedTexture*reduz2022-03-051-10/+10
| | | | | | * Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-0/+1
| | | | | | | | | | | Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde2021-10-281-7/+7
| | | | All reviewed manually and occasionally rewritten to avoid bad auto formatting.
* Split uwp platform export template into multiple filesSergey Minakov2021-08-121-0/+448