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* Merge pull request #71325 from reduz/refactor-project-setting-overridesRémi Verschelde2023-01-131-2/+2
|\ | | | | | | Refactor ProjectSetting overrides
| * Refactor ProjectSetting overridesJuan Linietsky2023-01-131-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | * Overrides no longer happen for set/get. * They must be checked with a new function: `ProjectSettings::get_setting_with_override()`. * GLOBAL_DEF/GLOBAL_GET updated to use this This change solves many problems: * General confusion about getting the actual or overriden setting. * Feature tags available after settings are loaded were being ignored, they are now considered. * Hacks required for the Project Settings editor to work. Fixes #64100. Fixes #64014. Fixes #61908.
* | Merge pull request #63312 from bruvzg/one_clickRémi Verschelde2023-01-131-2/+19
|\ \ | |/ |/| | | [Export] Add one-click deploy over SSH for the desktop exports.
| * [Export] Add one-click deploy over SSH for the desktop exports.bruvzg2022-12-291-2/+19
| | | | | | | | | | | | Add one-click deploy over SSH for the desktop exports. Add ZIP export option for Linux and Windows. Change export plugin icons to SVG format.
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
|/ | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Rename all gdnative occurences to gdextensionGilles Roudière2022-12-121-1/+1
| | | | | | | | | | | | | Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
* Fix file locked issue when exporting to Web.Zae2022-10-111-0/+1
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* Split rendering driver project setting into renderer_name and ↵clayjohn2022-09-191-7/+1
| | | | rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
* Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_moreRémi Verschelde2022-09-081-5/+5
|\ | | | | | | [Net] Rename "ssl" references to "tls" in methods and members.
| * [Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli2022-09-081-5/+5
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* | [Web] Enable Web exporter in non-dev mode.Fabio Alessandrelli2022-09-071-18/+0
|/ | | | | | We now have a working OpenGL3/WebGL2 renderer, but extra work is needed in project manager and editor to simplify the creation of OpenGL3 projects.
* Merge pull request #65094 from Faless/web/4.x_templates_refactorRémi Verschelde2022-08-301-19/+11
|\ | | | | [Web] Require threads, rtti, allow optimize=speed.
| * [Web] Require threads, rtti, allow optimize=speed.Fabio Alessandrelli2022-08-301-19/+11
| | | | | | | | | | | | | | Update export names (web[_dlink]_[release|debug].zip). The Build with dynamic linking is broken due to high number of imports in output wasm (likely emscripten regression issue 15487).
* | Rename String `plus_file` to `path_join`Aaron Franke2022-08-291-9/+9
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* [Web] Rename JavaScript platform to Web.Fabio Alessandrelli2022-08-291-0/+700
Also rename export name from "HTML5" to "Web".