summaryrefslogtreecommitdiffstats
path: root/platform/web/export/export_plugin.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Merge pull request #79351 from Repiteo/dotnet-handle-warningsYuri Sizov2023-07-261-8/+8
|\ | | | | | | C#: Fix MSVC dotnet builds failing if running `dev_mode`
| * Allow MSVC dev_mode builds to succeed with dotnetThaddeus Crews2023-07-171-8/+8
| | | | | | | | • Added #else section to mono #ifdef checks in relevant export_plugin scripts
* | Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+1
| |
* | Merge pull request #78248 from felaugmar/load-svg-adjustable-scaleYuri Sizov2023-07-121-3/+2
|\ \ | |/ |/| | | Added `Image::load_svg_from_(buffer|string)`
| * Added Image's `load_svg_from_(buffer|string)`Felipe Augusto Marques2023-06-231-3/+2
| | | | | | | | No core dependency to the svg module.
* | Display a message about missing C# support on Android/iOS/Web platformsHugo Locurcio2023-06-241-1/+9
|/ | | | | | | When trying to export a C# project, this displays an error message after creating a export preset for an unsupported platform. Support for these platforms is planned for a future release.
* SCons: Move platform logo/run icon to `export` folderRémi Verschelde2023-06-201-2/+2
| | | | | | | | | | | | Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense.
* Allow exporting release Android builds without a debug keystoreMichael Alexsander2023-06-191-1/+1
|
* Style: Harmonize header includes in platform portsRémi Verschelde2023-06-081-2/+3
| | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
* Fix wait for thread not startedSamuele Panzeri2023-04-271-1/+3
|
* Extract editor run toolbar into its own componentYuri Sizov2023-04-191-0/+1
| | | | | | | | - Simplify and update its logic. - Simplify EditorScript. - Improve EditorNode and other relevant includes. - Fix scene-based path in the movie writer when reloading a scene.
* [Export] Add readable descriptions and validation warnings to the export ↵bruvzg2023-04-191-16/+20
| | | | options.
* Merge pull request #71325 from reduz/refactor-project-setting-overridesRémi Verschelde2023-01-131-2/+2
|\ | | | | | | Refactor ProjectSetting overrides
| * Refactor ProjectSetting overridesJuan Linietsky2023-01-131-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | * Overrides no longer happen for set/get. * They must be checked with a new function: `ProjectSettings::get_setting_with_override()`. * GLOBAL_DEF/GLOBAL_GET updated to use this This change solves many problems: * General confusion about getting the actual or overriden setting. * Feature tags available after settings are loaded were being ignored, they are now considered. * Hacks required for the Project Settings editor to work. Fixes #64100. Fixes #64014. Fixes #61908.
* | Merge pull request #63312 from bruvzg/one_clickRémi Verschelde2023-01-131-2/+19
|\ \ | |/ |/| | | [Export] Add one-click deploy over SSH for the desktop exports.
| * [Export] Add one-click deploy over SSH for the desktop exports.bruvzg2022-12-291-2/+19
| | | | | | | | | | | | Add one-click deploy over SSH for the desktop exports. Add ZIP export option for Linux and Windows. Change export plugin icons to SVG format.
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
|/ | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Rename all gdnative occurences to gdextensionGilles Roudière2022-12-121-1/+1
| | | | | | | | | | | | | Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
* Fix file locked issue when exporting to Web.Zae2022-10-111-0/+1
|
* Split rendering driver project setting into renderer_name and ↵clayjohn2022-09-191-7/+1
| | | | rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
* Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_moreRémi Verschelde2022-09-081-5/+5
|\ | | | | | | [Net] Rename "ssl" references to "tls" in methods and members.
| * [Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli2022-09-081-5/+5
| |
* | [Web] Enable Web exporter in non-dev mode.Fabio Alessandrelli2022-09-071-18/+0
|/ | | | | | We now have a working OpenGL3/WebGL2 renderer, but extra work is needed in project manager and editor to simplify the creation of OpenGL3 projects.
* Merge pull request #65094 from Faless/web/4.x_templates_refactorRémi Verschelde2022-08-301-19/+11
|\ | | | | [Web] Require threads, rtti, allow optimize=speed.
| * [Web] Require threads, rtti, allow optimize=speed.Fabio Alessandrelli2022-08-301-19/+11
| | | | | | | | | | | | | | Update export names (web[_dlink]_[release|debug].zip). The Build with dynamic linking is broken due to high number of imports in output wasm (likely emscripten regression issue 15487).
* | Rename String `plus_file` to `path_join`Aaron Franke2022-08-291-9/+9
|/
* [Web] Rename JavaScript platform to Web.Fabio Alessandrelli2022-08-291-0/+700
Also rename export name from "HTML5" to "Web".