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* Allow ClassDB to create a Object without postinitialization for GDExtension.Daylily-Zeleen2024-08-201-1/+1
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* [Web] Always return -1 as body length in HTTPClientWeb.Fabio Alessandrelli2023-07-241-1/+0
| | | | | | | | | | | | | | | Body length cannot be reliably retrieved from the web. Reading the "content-length" value will return a meaningless value when the response is compressed, as reading will return uncompressed chunks in any case, resulting in a mismatch between the detected body size and the actual size returned by repeatedly calling read_response_body_chunk. Additionally, while "content-length" is considered a safe CORS header, "content-encoding" is not, so using the "content-encoding" to decide if "content-length" is meaningful is not an option either. We simply must accept the fact that browsers are awful when it comes to networking APIs.
* Style: Harmonize header includes in platform portsRémi Verschelde2023-06-081-1/+1
| | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
* [NET] Refactor TLS configuration.Fabio Alessandrelli2023-01-281-1/+1
| | | | | | | | | | | | | Use a TLSOptions configuration object which is created via static functions. - "TLSOptions.client": uses the standard CA and common name verification. - "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified) - "TLSOptions.server": is the standard server configuration (chain + key) This will allow us to expand the TLS configuration options to include e.g. mutual authentication without bloating the classes that uses StreamPeerTLS and PacketPeerDTLS as underlying peers.
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* [Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli2022-09-081-1/+1
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* [Web] Rename JavaScript platform to Web.Fabio Alessandrelli2022-08-291-0/+109
Also rename export name from "HTML5" to "Web".