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* Merge pull request #78437 from bruvzg/set_iconYuri Sizov2023-07-121-9/+16
|\ | | | | | | Add error checks and harmonize behavior of the `set_icon` method.
| * Add error checks and harmonize behavior of the set_icon method.bruvzg2023-07-031-9/+16
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* | fix typo on TLSOptions.xml and library_godot_display.jsSeptian2023-07-081-1/+1
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* Fix `HTTPClient.get_response_body_length()` incorrect on WebZae2023-05-301-0/+5
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* [Web] Detect host OS and use macOS keys on mac hosts.bruvzg2023-04-111-0/+22
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* Further refactoring to AudioDriver implementations after #69120.Emmanouil Papadeas2023-02-091-6/+6
| | | | | | | | | | | | - Rename all instances of `capture_start()` and `capture_end()` to their new names. Fixes #72892. - More internal renames to match what was started in #69120. - Use `override` consistently so that such refactoring bugs can be caught. - Harmonize the order of definition of the overridden virtual methods in each audio driver. - Harmonize prototype for `set_output_device` and `set_input_device`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* One Copyright Update to rule them allRémi Verschelde2023-01-059-260/+261
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Rename all gdnative occurences to gdextensionGilles Roudière2022-12-122-4/+4
| | | | | | | | | | | | | Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
* Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde2022-12-022-2/+39
|\ | | | | | | Get WebXR fully working in Godot 4!
| * Get WebXR fully working in Godot 4!David Snopek2022-12-012-2/+39
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* | Merge pull request #67815 from Calinou/html5-improve-feature-errorsRémi Verschelde2022-11-281-5/+5
|\ \ | |/ |/| | | Improve feature errors in HTML5 for easier understanding
| * Improve feature errors in HTML5 for easier understandingHugo Locurcio2022-10-231-5/+5
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* | [Web] Improve Godot shutdown and cleanup.Fabio Alessandrelli2022-11-051-1/+1
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* | Add multiview to the opengl3 driverDavid Snopek2022-10-211-0/+52
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* Fix Object type in GodotJSWrapper.Zae2022-10-101-2/+2
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* Change auto to default in cursor css settings.Jason Knight2022-10-071-3/+3
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* [Web] Add feature detection helpers to JS Engine class.Fabio Alessandrelli2022-09-172-16/+105
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* [Web] Small fixes and enhancements.Fabio Alessandrelli2022-09-114-8/+20
| | | | | | | | | | - "Definitive" fix for ENOENT randomly disappearing from emscripten. - Proper shutdown when setup fails. - Re-enable WebGL explicit buffer swap. - Re-enable optional per-pixel transparency. - Add type cast to make closure compiler happy. - Remove emscripten Safari WebGL workaround. - Improve AudioWorklet cleanup.
* [Web] Rename JavaScript platform to Web.Fabio Alessandrelli2022-08-2913-0/+4282
Also rename export name from "HTML5" to "Web".