summaryrefslogtreecommitdiffstats
path: root/platform/windows/export
Commit message (Collapse)AuthorAgeFilesLines
* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-4/+4
|
* Update copyright statements to 2020Rémi Verschelde2020-01-012-4/+4
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Don't stop export if rcedit path is invalidTomasz Chabora2019-12-031-36/+41
|
* Add code signing support for Windows exports (using "signtool" on Windows ↵bruvzg2019-10-041-2/+183
| | | | and "osslsigncode" on the other platforms)
* Add embedded PCK option to PC platformsPedro J. Estébanez2019-07-031-0/+76
| | | | | | The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly. The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
* Added hint for windows export optionsZak2019-06-121-2/+2
|
* Use relative path property hint for windows export iconKanabenki2019-02-031-2/+2
|
* Update copyright statements to 2019Rémi Verschelde2019-01-012-4/+4
| | | | Happy new year to the wonderful Godot community!
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Add PROPERTY_HINT_PLACEHOLDER_TEXT for String propertiesRémi Verschelde2018-08-201-8/+8
| | | | | | Use it to provide a better example for application identifiers on Android, iOS and macOS, where users thought they *had* to use this as a magic token.
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-052-0/+2
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-012-4/+4
| | | | Happy new year to the wonderful Godot community!
* Windows export: Use WINE to run rcedit on non-Windows hostRémi Verschelde2017-12-091-8/+36
| | | | | | | WINE can be either run from a provided path ("export/windows/wine"), or looked up in the system PATH. Fixes #14441.
* Call rcedit on export for Windows desktopGeorge Marques2017-12-091-1/+97
| | | | | | - Add an editor setting to read the rcedit path. - Add settings to the export preset with icon and other exe information (version, name, copyright, etc.)
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-272-2/+2
|
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-0/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
|
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+1
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-082-0/+2
|
* Reenable Windows Desktop exporteska2017-04-031-16/+13
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1/+1
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-4/+5
|
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-1/+2
|
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-012-2/+2
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-3/+56
| | | Also removes a couple wrong Godot headers from third-party source files.
* Removed PE-bliss, win32 binares so far remain without icon, had many issues ↵Juan Linietsky2016-02-042-374/+2
| | | | | | | | with it: -corrupted 32 binaries without reason -does not support upx binaries -forces dependency o libstdc++
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde2015-11-271-1/+1
| | | | | Since the engine development is now independent. Fixes #2836.
* -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-192-3/+3
|
* change pe_bliss parent directory from /drivers to /toolsmasoud bh2015-11-092-114/+107
|
* Add icon to exe file in windows exportmasoud bh2015-11-092-2/+382
| | | | | | | | | add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-092-0/+27