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* | Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2015-07-291-2/+13
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| * some optimizations in godot memory handlingJuan Linietsky2015-06-121-2/+2
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| * Fix building release target with debug symbolsRémi Verschelde2015-05-221-2/+2
| | | | | | | | | | This forced the -g2 CCFLAG in release builds, making them relatively heavy. Fixes #1781.
| * -some cleanupsJuan Linietsky2015-04-301-1/+5
| | | | | | | | -added tesselation function to curve and curve2d
| * -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+7
| | | | | | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* | Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2015-04-041-0/+11
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| * New API: build fixes for x11rollenrolm2015-03-231-0/+1
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| * Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan2015-02-151-3/+3
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| * Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan2015-02-121-17/+11
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| * \ Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan2015-01-171-0/+3
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| * \ \ Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan2015-01-141-6/+8
| |\ \ \ | | | | | | | | | | | | | | | | | | | | Conflicts: platform/x11/detect.py
| * | | | Using Xinerama extension for getting screen infohurikhan2015-01-131-0/+6
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| * | | | introduced the scons experimental_wm_api switch:hurikhan2015-01-131-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ================================================ Usage: scons p=x11 experimental_wm_api=yes
* | | | | Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy2015-02-171-17/+11
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| * | | | Adjust x11/detect.pysambler2015-01-271-17/+11
| | |_|/ | |/| | | | | | | | | | | | | | | | | | Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined move appending -DTYPED_METHOD_BIND to keep clang options together move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
* | | | Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2015-01-171-0/+3
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| * | | Merge pull request #1188 from hurikhan/scons_coloredJuan Linietsky2015-01-171-0/+3
| |\ \ \ | | |_|/ | |/| | Scons colored
| | * | SCons: colored compilationhurikhan2015-01-121-0/+3
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* | | Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2015-01-141-13/+13
|\| | | | | | | | | | | | | | Conflicts: platform/x11/detect.py
| * | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-131-1/+1
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| | * 2D Rewrite Step [1]Juan Linietsky2015-01-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
| * | fixesJuan Linietsky2015-01-131-6/+8
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* | Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2014-12-231-0/+7
|\| | | | | | | | | | | | | Conflicts: drivers/SCsub platform/x11/detect.py platform/x11/os_x11.h
| * Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich2014-12-191-0/+8
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* | Merge branch 'libao'Anton Yabchinskiy2014-11-221-0/+5
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| * | Use libao driver on X11 platformAnton Yabchinskiy2014-11-221-0/+5
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* / Enable ALSA only for LinuxAnton Yabchinskiy2014-11-221-2/+5
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* Fix compilation error on 32-bit linuxGerold312014-11-091-1/+1
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* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+5
| | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
* Build System ChangesJuan Linietsky2014-10-071-42/+22
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* -Fixes to OpenSSL compilation (more)Juan Linietsky2014-05-011-3/+2
| | | | -Fix bug in GDScript, now static functions can call static functions.
* -OpenSSL FixesJuan Linietsky2014-05-011-1/+2
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* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-1/+9
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* fixieJuan Linietsky2014-02-261-0/+3
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+146