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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
107
-466
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+466
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-Added android immersive mode, fixes #303
Juan Linietsky
2015-04-17
4
-2
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+55
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improved save path error messages for scene, textures and audio, fixes #1514
Juan Linietsky
2015-04-12
1
-0
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+1
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Modified OSX11 to try alternative audio drivers if pulseaudio does not work o...
Juan Linietsky
2015-04-12
1
-1
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+14
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Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
Juan Linietsky
2015-04-07
1
-16
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+21
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Revert "Revert "Removing etc1 from build for javascript platform.""
V.VamsiKrishna
2015-03-20
1
-0
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+1
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Revert "Removing etc1 from build for javascript platform."
V.VamsiKrishna
2015-03-20
1
-1
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+0
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Removing etc1 from build for javascript platform.
V.VamsiKrishna
2015-03-20
1
-0
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+1
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Replacing spaces with tabs
V.VamsiKrishna
2015-03-20
1
-77
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+77
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Fix Javascript build.
V.VamsiKrishna
2015-03-19
1
-73
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+77
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Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK
Juan Linietsky
2015-04-07
1
-1
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+8
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add missing WM_RBUTTONDBLCLK message
sanikoyes
2015-03-25
1
-1
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+8
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Fixes the accelerometer
Martho42
2015-04-04
1
-3
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+18
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wrong function, changing..
Juan Linietsky
2015-04-02
2
-2
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+2
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javascript build fix
Juan Linietsky
2015-04-02
2
-0
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+7
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Beta1 Attempt #1
Juan Linietsky
2015-04-02
3
-2
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+9
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Merge branch 'master' of https://github.com/okamstudio/godot
Ariel Manzur
2015-04-02
5
-8
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+34
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solved color depth issues on osx
Juan Linietsky
2015-04-01
1
-1
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+1
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Option in Android export to use 32 bits buffer.
Juan Linietsky
2015-03-31
3
-6
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+32
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read depth fixes
Juan Linietsky
2015-03-31
1
-1
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+1
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fixes for light2d in androids that do not support
Juan Linietsky
2015-03-31
1
-2
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+2
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fullscreen thing
Ariel m
2015-04-02
2
-20
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+168
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fixes to shader to get most new demos working on mobile
reduz
2015-03-25
1
-1
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+1
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fixed build error on OSX from new WM code
steve
2015-03-23
2
-0
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+6
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fixed iphone build with new window manamenet changes
steve
2015-03-23
2
-0
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+7
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window managements functions work
Juan Linietsky
2015-03-23
2
-19
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+102
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oops, fucntion was there twice
Juan Linietsky
2015-03-23
1
-3
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+0
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small android fix
Juan Linietsky
2015-03-23
1
-1
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+1
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android fixes, please test
Juan Linietsky
2015-03-23
4
-0
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+14
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New API: build fixes for x11
rollenrolm
2015-03-23
2
-6
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+7
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Merge pull request #1542 from jotson/wmclass
Juan Linietsky
2015-03-22
1
-3
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+2
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Reverted change to classHint
John Watson
2015-03-22
1
-3
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+2
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fixes to new window management API
Juan Linietsky
2015-03-22
4
-30
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+253
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Merge pull request #1487 from hurikhan/x11-window-management
Juan Linietsky
2015-03-22
3
-49
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+476
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fix introduced bug
hurikhan
2015-03-08
1
-1
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+1
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Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-03-08
16
-115
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+212
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Renamed EXPERIMENTAL_WM_API to NEW_WM_API
hurikhan
2015-02-15
3
-11
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+11
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Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-02-15
4
-5
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+75
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Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-02-12
6
-28
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+68
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cleanup + MouseGrab
hurikhan
2015-02-12
2
-48
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+34
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* fix compilation without scons experimental_wm_api=yes
hurikhan
2015-01-22
1
-5
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+5
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Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-19
1
-0
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+4
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* multi_screen testing + bugfixes
hurikhan
2015-01-18
2
-25
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+33
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Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-17
5
-1
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+13
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* cleanup window state handling
hurikhan
2015-01-17
1
-32
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+30
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Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE
hurikhan
2015-01-17
1
-4
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+22
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added the following methods:
hurikhan
2015-01-17
2
-6
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+135
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fixing the warnings in os_x11.cpp
hurikhan
2015-01-16
1
-12
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+12
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WIP -- set_resizable() + is_resizable added
hurikhan
2015-01-15
2
-15
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+51
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Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-14
2
-6
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+9
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