| Commit message (Collapse) | Author | Age | Files | Lines |
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melquiadess/add-post-notification-permission-to-a-list-of-available-permissions
Android: Add `POST_NOTIFICATIONS` permission to the list of permissions available in the Export dialog
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the Export dialog
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Windows: Fix mouse handling regression
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[iOS Export] Fix adding static libs to the Xcode project.
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The OS module get_unique_id and get_processor_name rely
on linux files which don't exist on a standard FreeBSD install,
make sysctl calls to get the required data.
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Windows: Add support for enabling Alt+Space menu and fix borderless maximize
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Add miscellaneous documentation to some classes
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Robustify handling of activation & focus on Windows
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Update the list of advanced export options for the Android platform
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melquiadess/improve-performance-of-sensor-readings
Android: Improve performance of sensor readings
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Once sensor listeners are registered, onSensorChanged() (and subsequently
getRotatedValues()) gets called multiple times per socond. Obtaining
WindowManager on each of those calls is superfluous and can be avoided
by extracting it to a lazy class val. getRotatedValue() can also be
called before checking sensor type, and used for each one of them,
resulting in less code repetition.
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Android: Remove redundant semicolons from Kotlin/gradle files
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melquiadess/extract-command-line-file-parsing-and-add-unit-tests
Android: Extract parsing command line file to a separate class + add unit tests
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Fix macOS menu bar & dock stop appearing after closing sub-window
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When the progress dialog task for saving a scene ends, or when closing the "Open project" dialog, the DisplayServerMacOS::update_presentation_mode() method now restores those fullscreen functionalities with the flags NSApplicationPresentationAutoHideMenuBar and NSApplicationPresentationAutoHideDock, whereas before it would reset to NSApplicationPresentationDefault, which didn't allow that.
Fixes #86495
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Fix issue with moving maximized window in macOS
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When opening the Godot editor and maximizing the window by double-clicking the
title bar, users are unable to drag the window with the mouse.
With this commit, `window_set_position` allows the maximized window to be moved
by dragging it. Only the fullscreen window won't be allowed to move.
Fixes #78758.
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melquiadess/prevent-potential-NPEs-and-improve-nullability-handling
Android: Prevent potential NPEs and improve nullability handling
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This PR prevents potential NPEs, and follows Kotlin conventions more closely
by replacing the unsafe !! operator with safe ?. (or ?.let) (usually
!! would only be used very rarely, and with a good reason - there is one
place left in this PR where !! makes sense), and by replacing Java style
'if (x != null)' with Kotlin's '?.'
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[Linux/Portal] Fix incorrect DBus connection usage.
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SCons: Enable the experimental Ninja backend and minimize timestamp changes to generated code
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Previously, all of the code generation routines would just needlessly
write the same files over and over, even when not needed.
This became a problem with the advent of the experimental ninja backend
for SCons, which can be trivially enabled with a few lines of code and
relies on timestamp changes, making it thus impractical.
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[macOS] Fix non-global native menu shortcuts.
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[DisplayServer] Add separate feature flags for different native dialog types.
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[X11] Add more details to large icon size warning
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faster find it
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Implement `pipe://*` path handling for creation of named pipes.
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[NativeMenu] Move files to the `display` subfolder.
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Core: Implement a XOR operator for BitField
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Android: Fix UnsupportedOperationException remove from non-ArrayList
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