Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix visual server error when minimizing the window | George Marques | 2016-06-26 | 1 | -2/+6 |
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* | Merge pull request #5395 from vnen/android-sensors | Rémi Verschelde | 2016-06-26 | 1 | -2/+2 |
|\ | | | | | Fix Android sensors polling rate on resume | ||||
| * | Fix Android sensors polling rate on resume | George Marques | 2016-06-24 | 1 | -2/+2 |
| | | | | | | | | Fix #5306 | ||||
* | | Merge pull request #5390 from volzhs/jni-stringarray | Rémi Verschelde | 2016-06-26 | 2 | -4/+4 |
|\ \ | | | | | | | Fix string array parameter check with jni | ||||
| * | | Fix string array parameter check with jni | volzhs | 2016-06-25 | 2 | -4/+4 |
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* | | | Added function to notify ScriptLanguage when a thread is created/freed, ↵ | Juan Linietsky | 2016-06-25 | 2 | -0/+5 |
| | | | | | | | | | | | | allows scripts to allocate a stack there via TLS | ||||
* | | | Gradle: remove trailing spaces | Rémi Verschelde | 2016-06-25 | 1 | -7/+7 |
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* | | | Changes X11 res_name to "Godot_Engine" | paper-pauper | 2016-06-25 | 1 | -1/+1 |
| |/ |/| | | | Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265) | ||||
* | | Remove duplicated aidl for android | volzhs | 2016-06-25 | 1 | -144/+0 |
|/ | | | | Tested IAP function on device. | ||||
* | added "arch" parameter, made iphone use it to build isim | Ariel Manzur | 2016-06-23 | 1 | -5/+13 |
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* | iOS simulator: merge into iphone detect.py | Rémi Verschelde | 2016-06-23 | 3 | -155/+31 |
| | | | | Fixes #4489 | ||||
* | Merge pull request #5362 from J08nY/png | Rémi Verschelde | 2016-06-23 | 43 | -0/+0 |
|\ | | | | | libpng: New version 1.6.27 | ||||
| * | Fixed iCCp chunk in pngs | J08nY | 2016-06-22 | 43 | -0/+0 |
| | | | | | | | | neccesary for libpng 1.6.27 to work silently | ||||
* | | Merge pull request #5358 from Keyaku/alert-for-osx | Rémi Verschelde | 2016-06-23 | 2 | -0/+18 |
|\ \ | | | | | | | Added alert() functionality for OS X | ||||
| * | | Added alert() functionality for OS X | Keyaku | 2016-06-22 | 2 | -0/+18 |
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* | | Merge pull request #5235 from volzhs/fix-android-export | Rémi Verschelde | 2016-06-23 | 1 | -38/+2 |
|\ \ | | | | | | | fix errors while exporting android | ||||
| * | | fix errors while exporting android | volzhs | 2016-06-16 | 1 | -38/+2 |
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* | | | Merge pull request #5364 from RandomShaper/windows-high-contrast-compat | Rémi Verschelde | 2016-06-23 | 2 | -0/+27 |
|\ \ \ | | | | | | | | | Make editor compatible with Windows high contrast themes | ||||
| * | | | Make editor compatible with Windows high contrast themes | Pedro J. Estébanez | 2016-06-23 | 2 | -0/+27 |
| | |/ | |/| | | | | | | | By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black. | ||||
* / | | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | 2016-06-22 | 2 | -2/+2 |
|/ / | | | | | | | | | | | statically typed languages, should help in the Mono integration. Disabled by default. | ||||
* | | Merge pull request #5357 from volzhs/fix-locale-android | Rémi Verschelde | 2016-06-22 | 2 | -0/+0 |
|\ \ | | | | | | | fix android resource locale | ||||
| * | | fix android resource locale | volzhs | 2016-06-22 | 2 | -0/+0 |
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* | | | correct current Intent for android | volzhs | 2016-06-21 | 1 | -1/+13 |
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* | | Remove the vibration effect from the joystick when stopping | Wilhem Barbier | 2016-06-20 | 1 | -5/+3 |
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* | | isim: Sync with iphone files list | Rémi Verschelde | 2016-06-20 | 1 | -4/+7 |
| | | | | | | | | Should fix broken build due to Appirater. | ||||
* | | Merge pull request #5285 from brakhane/fix-memset | Rémi Verschelde | 2016-06-19 | 1 | -3/+3 |
|\ \ | | | | | | | fix memset calls | ||||
| * | | fix memset calls | Dennis Brakhane | 2016-06-19 | 1 | -3/+3 |
| | | | | | | | | | | | | Order is "mem, val, count", not "mem, count, val" | ||||
* | | | Merge pull request #5225 from Hinsbart/x_rumble | Rémi Verschelde | 2016-06-19 | 2 | -5/+64 |
|\ \ \ | | | | | | | | | Windows: Support gamepad vibration using XInput. | ||||
| * | | | Windows: Support gamepad vibration using XInput. | Andreas Haas | 2016-06-15 | 2 | -5/+64 |
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* | | | | Merge pull request #5135 from volzhs/android-manifest | Rémi Verschelde | 2016-06-19 | 1 | -1/+1 |
|\ \ \ \ | |_|/ / |/| | | | fix android support screen property for large screen | ||||
| * | | | fix android support screen property for large screen | volzhs | 2016-06-10 | 1 | -1/+1 |
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* | | | | Drop empty files that are not used anywhere | Rémi Verschelde | 2016-06-18 | 2 | -15/+0 |
| | | | | | | | | | | | | | | | | Part of #5272 | ||||
* | | | | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 | Juan Linietsky | 2016-06-18 | 2 | -345/+6 |
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* | | | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 69 | -111/+1689 |
| |_|/ |/| | | | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
* | | | Handle tmp files properly on Android export | Pedro J. Estébanez | 2016-06-15 | 1 | -9/+4 |
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* | | | Merge pull request #5212 from vnen/fix-emscripten-build | Rémi Verschelde | 2016-06-15 | 1 | -0/+3 |
|\ \ \ | |_|/ |/| | | Fix javascript build in Windows | ||||
| * | | Fix javascript build in Windows | George Marques | 2016-06-14 | 1 | -0/+3 |
| | | | | | | | | | | | | Fix #3438 | ||||
* | | | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | 2016-06-15 | 2 | -2/+79 |
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* | | Merge pull request #5173 from Hinsbart/fix_xrandr | Juan Linietsky | 2016-06-13 | 2 | -8/+28 |
|\ \ | | | | | | | x11: fix XRandr GetMonitors | ||||
| * | | x11: fix XRandr GetMonitors | Andreas Haas | 2016-06-12 | 2 | -8/+28 |
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* | | | Merge pull request #5179 from RandomShaper/better-android-export | Juan Linietsky | 2016-06-13 | 1 | -16/+159 |
|\ \ \ | |/ / |/| | | Enhanced Android export | ||||
| * | | Zip-align exported APK | Pedro J. Estébanez | 2016-06-13 | 1 | -12/+100 |
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| * | | Fix typo | Pedro J. Estébanez | 2016-06-11 | 1 | -1/+1 |
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| * | | Keep certain assets uncompressed on Android export | Pedro J. Estébanez | 2016-06-11 | 1 | -3/+58 |
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* | | | Merge pull request #4905 from Hinsbart/x11_dpi | Juan Linietsky | 2016-06-11 | 3 | -1/+84 |
|\ \ \ | | | | | | | | | x11: Implemented dpi detection | ||||
| * | | | x11: Implemented dpi detection | Andreas Haas | 2016-06-09 | 3 | -1/+84 |
| |/ / | | | | | | | | | | | | | | | | depends on XRandR. Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it. Also removed libudev from travis install list. | ||||
* | / | property output unix seconds since epoch in windows get_system_time_secs, ↵ | Juan Linietsky | 2016-06-11 | 1 | -1/+7 |
| |/ |/| | | | | | fixes #5155 | ||||
* | | -make freetype build for all platforms the same, default as builtin except ↵ | Juan Linietsky | 2016-06-09 | 3 | -21/+2 |
|/ | | | | | | on x11. closes #5119 | ||||
* | Merge pull request #5090 from akien-mga/glew-1.13.0 | Juan Linietsky | 2016-06-08 | 7 | -15/+13 |
|\ | | | | | Upgrade embedded GLEW to version 1.13.0 | ||||
| * | GLEW: Define static + enabled and includes via SCons | Rémi Verschelde | 2016-06-08 | 7 | -14/+11 |
| | | | | | | | | | | | | | | | | This allows us not to have to hack our definitions in the upstream files, making it easier to upgrade to newer versions in the future. For the include paths to work, the headers are moved to a GL subfolder to match their upstream location. |