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* Fix visual server error when minimizing the windowGeorge Marques2016-06-261-2/+6
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* Merge pull request #5395 from vnen/android-sensorsRémi Verschelde2016-06-261-2/+2
|\ | | | | Fix Android sensors polling rate on resume
| * Fix Android sensors polling rate on resumeGeorge Marques2016-06-241-2/+2
| | | | | | | | Fix #5306
* | Merge pull request #5390 from volzhs/jni-stringarrayRémi Verschelde2016-06-262-4/+4
|\ \ | | | | | | Fix string array parameter check with jni
| * | Fix string array parameter check with jnivolzhs2016-06-252-4/+4
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* | | Added function to notify ScriptLanguage when a thread is created/freed, ↵Juan Linietsky2016-06-252-0/+5
| | | | | | | | | | | | allows scripts to allocate a stack there via TLS
* | | Gradle: remove trailing spacesRémi Verschelde2016-06-251-7/+7
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* | | Changes X11 res_name to "Godot_Engine"paper-pauper2016-06-251-1/+1
| |/ |/| | | Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
* | Remove duplicated aidl for androidvolzhs2016-06-251-144/+0
|/ | | | Tested IAP function on device.
* added "arch" parameter, made iphone use it to build isimAriel Manzur2016-06-231-5/+13
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* iOS simulator: merge into iphone detect.pyRémi Verschelde2016-06-233-155/+31
| | | | Fixes #4489
* Merge pull request #5362 from J08nY/pngRémi Verschelde2016-06-2343-0/+0
|\ | | | | libpng: New version 1.6.27
| * Fixed iCCp chunk in pngsJ08nY2016-06-2243-0/+0
| | | | | | | | neccesary for libpng 1.6.27 to work silently
* | Merge pull request #5358 from Keyaku/alert-for-osxRémi Verschelde2016-06-232-0/+18
|\ \ | | | | | | Added alert() functionality for OS X
| * | Added alert() functionality for OS XKeyaku2016-06-222-0/+18
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* | Merge pull request #5235 from volzhs/fix-android-exportRémi Verschelde2016-06-231-38/+2
|\ \ | | | | | | fix errors while exporting android
| * | fix errors while exporting androidvolzhs2016-06-161-38/+2
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* | | Merge pull request #5364 from RandomShaper/windows-high-contrast-compatRémi Verschelde2016-06-232-0/+27
|\ \ \ | | | | | | | | Make editor compatible with Windows high contrast themes
| * | | Make editor compatible with Windows high contrast themesPedro J. Estébanez2016-06-232-0/+27
| | |/ | |/| | | | | | | By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
* / | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky2016-06-222-2/+2
|/ / | | | | | | | | | | statically typed languages, should help in the Mono integration. Disabled by default.
* | Merge pull request #5357 from volzhs/fix-locale-androidRémi Verschelde2016-06-222-0/+0
|\ \ | | | | | | fix android resource locale
| * | fix android resource localevolzhs2016-06-222-0/+0
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* | | correct current Intent for androidvolzhs2016-06-211-1/+13
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* | Remove the vibration effect from the joystick when stoppingWilhem Barbier2016-06-201-5/+3
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* | isim: Sync with iphone files listRémi Verschelde2016-06-201-4/+7
| | | | | | | | Should fix broken build due to Appirater.
* | Merge pull request #5285 from brakhane/fix-memsetRémi Verschelde2016-06-191-3/+3
|\ \ | | | | | | fix memset calls
| * | fix memset callsDennis Brakhane2016-06-191-3/+3
| | | | | | | | | | | | Order is "mem, val, count", not "mem, count, val"
* | | Merge pull request #5225 from Hinsbart/x_rumbleRémi Verschelde2016-06-192-5/+64
|\ \ \ | | | | | | | | Windows: Support gamepad vibration using XInput.
| * | | Windows: Support gamepad vibration using XInput.Andreas Haas2016-06-152-5/+64
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* | | | Merge pull request #5135 from volzhs/android-manifestRémi Verschelde2016-06-191-1/+1
|\ \ \ \ | |_|/ / |/| | | fix android support screen property for large screen
| * | | fix android support screen property for large screenvolzhs2016-06-101-1/+1
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* | | | Drop empty files that are not used anywhereRémi Verschelde2016-06-182-15/+0
| | | | | | | | | | | | | | | | Part of #5272
* | | | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky2016-06-182-345/+6
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* | | | Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-1869-111/+1689
| |_|/ |/| | | | | Also removes a couple wrong Godot headers from third-party source files.
* | | Handle tmp files properly on Android exportPedro J. Estébanez2016-06-151-9/+4
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* | | Merge pull request #5212 from vnen/fix-emscripten-buildRémi Verschelde2016-06-151-0/+3
|\ \ \ | |_|/ |/| | Fix javascript build in Windows
| * | Fix javascript build in WindowsGeorge Marques2016-06-141-0/+3
| | | | | | | | | | | | Fix #3438
* | | Add joystick vibration support on Linux (#5043)Wilhem Barbier2016-06-152-2/+79
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* | Merge pull request #5173 from Hinsbart/fix_xrandrJuan Linietsky2016-06-132-8/+28
|\ \ | | | | | | x11: fix XRandr GetMonitors
| * | x11: fix XRandr GetMonitorsAndreas Haas2016-06-122-8/+28
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* | | Merge pull request #5179 from RandomShaper/better-android-exportJuan Linietsky2016-06-131-16/+159
|\ \ \ | |/ / |/| | Enhanced Android export
| * | Zip-align exported APKPedro J. Estébanez2016-06-131-12/+100
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| * | Fix typoPedro J. Estébanez2016-06-111-1/+1
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| * | Keep certain assets uncompressed on Android exportPedro J. Estébanez2016-06-111-3/+58
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* | | Merge pull request #4905 from Hinsbart/x11_dpiJuan Linietsky2016-06-113-1/+84
|\ \ \ | | | | | | | | x11: Implemented dpi detection
| * | | x11: Implemented dpi detectionAndreas Haas2016-06-093-1/+84
| |/ / | | | | | | | | | | | | | | | depends on XRandR. Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it. Also removed libudev from travis install list.
* | / property output unix seconds since epoch in windows get_system_time_secs, ↵Juan Linietsky2016-06-111-1/+7
| |/ |/| | | | | fixes #5155
* | -make freetype build for all platforms the same, default as builtin except ↵Juan Linietsky2016-06-093-21/+2
|/ | | | | | on x11. closes #5119
* Merge pull request #5090 from akien-mga/glew-1.13.0Juan Linietsky2016-06-087-15/+13
|\ | | | | Upgrade embedded GLEW to version 1.13.0
| * GLEW: Define static + enabled and includes via SConsRémi Verschelde2016-06-087-14/+11
| | | | | | | | | | | | | | | | This allows us not to have to hack our definitions in the upstream files, making it easier to upgrade to newer versions in the future. For the include paths to work, the headers are moved to a GL subfolder to match their upstream location.