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* Merge pull request #5026 from Geequlim/patch9frame-extensionJuan Linietsky2016-06-061-11/+15
|\ | | | | Enhanced Patch9Frame
| * Add texture region support for stylebox renderGeequlim2016-06-051-11/+15
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* | Merge pull request #5067 from Hinsbart/x11_vsyncJuan Linietsky2016-06-061-5/+29
|\ \ | | | | | | x11: fix vsync support
| * | x11: fix vsync supportAndreas Haas2016-06-071-5/+29
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* | | Somewhat fixed Directory::get_space_left() return values.J08nY2016-06-061-2/+2
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* | temporary fix for vsync call on x11Ariel Manzur2016-06-051-2/+5
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* | vsync supportJuan Linietsky2016-06-058-1/+74
| | | | | | | | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
* | -customizable shortcuts in editorJuan Linietsky2016-06-041-1/+1
| | | | | | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* | Merge pull request #4999 from volzhs/fix-project-pathRémi Verschelde2016-06-041-1/+1
|\ \ | |/ |/| change invalid characters when get user data dir on Windows & Unix
| * change invalid characters when get user data dir on Windows & Unixvolzhs2016-06-031-1/+1
| | | | | | | | | | | | | | Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986.
* | Right click->Quit on the godot icon will now close the application on OSX.marcelofg552016-06-041-5/+4
| | | | | | | | Fixed get_window_position that missed a return on OSX.
* | Merge remote-tracking branch 'upstream/master'marcelofg552016-06-024-19/+116
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| * Remove Make-related flags from Android buildGeorge Marques2016-06-011-3/+3
| | | | | | | | | | | | | | | | They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore.
| * removed dependency on shcore.dll to get DPIJuan Linietsky2016-06-012-15/+75
| | | | | | | | fixes #4973
| * Implemented file drop support in OSXJuan Linietsky2016-05-311-1/+38
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* | Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSXmarcelofg552016-05-311-11/+39
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-05-302-0/+0
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| * Icon: Remove more grey capsules behind official logoRémi Verschelde2016-05-302-0/+0
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* | -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-302-25/+81
|/ | | | -Implemented HiDPI detection and support for Godot Editor!
* hidpi for now not available on mingw, sorryJuan Linietsky2016-05-291-1/+1
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* DPI Detection supportJuan Linietsky2016-05-293-3/+27
| | | | | Windows only for now. Many builds may break (older visual studio, mingw32)
* Merge pull request #4874 from Hinsbart/x11_dragndropRémi Verschelde2016-05-292-0/+177
|\ | | | | x11: Add support for filesystem drag & drop using xdnd
| * xdnd: can handle more than 3 different target typesAndreas Haas2016-05-291-22/+61
| | | | | | | | Now dropping also works with Nemo and PCManFM(gtk)
| * x11: Add support for filesystem drag & drop using xdndAndreas Haas2016-05-282-0/+138
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* | Merge pull request #4845 from vnen/pr-magnetometerRémi Verschelde2016-05-297-6/+57
|\ \ | | | | | | Add magnetometer sensor support for Android
| * | Add magnetometer sensor support for Androidfluffrabbit2016-05-277-6/+57
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* | | Merge pull request #4810 from marcelofg55/masterRémi Verschelde2016-05-291-1/+8
|\ \ \ | | | | | | | | Added application/fat_bits property for EditorExportPlatformOSX::Edit…
| * | | Added application/fat_bits property for ↵marcelofg552016-05-251-1/+8
| |/ / | | | | | | | | | EditorExportPlatformOSX::EditorExportPlatformOSX
* | | fix freetype paths on osx and mingwJuan Linietsky2016-05-292-4/+5
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* | | Finalized DynamicFont implementationJuan Linietsky2016-05-292-4/+4
| |/ |/| | | | | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* | Changed import workflowJuan Linietsky2016-05-271-0/+28
|/ | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* fix unexpected char: '\' error on windowsvolzhs2016-05-241-3/+3
| | | | | | | | | | | | | | error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ```
* remove trailing whitespaceHubert Jarosz2016-05-214-18/+18
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* Added 'fat' option for bits param on scons for osx, this will produce a fat ↵marcelofg552016-05-201-1/+4
| | | | binary that contains both 32 bits and 64 bits binaries
* Android buildsystem: Drop obsolete NDK_TOOLCHAIN argumentRémi Verschelde2016-05-191-1/+0
| | | It was a duplicate of NDK_TARGET, and not used for anything.
* OS.get_screen_size now returns the correct value on OSXmarcelofg552016-05-112-2/+2
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* Working even when re-entering window.Mattias Cibien2016-05-091-0/+2
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* Cursor hides only in client areaMattias Cibien2016-05-092-1/+19
| | | At the moment is however restored when going out and then in again.
* Fix windows 64-bits build.George Marques2016-05-031-0/+2
| | | | | | | The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113
* Fixed behavior of OS.set_window_resizableMattias Cibien2016-05-031-1/+1
| | | | Should fix #4428. * Minimize button is not hidden anymore
* Merge pull request #4274 from Griefchief/masterRémi Verschelde2016-05-021-1/+90
|\ | | | | Fixes 64 bit MSVC builds, disables bits parameter
| * Fixes 64 bit MSVC builds, disables bits parameterAleksandar Danilovic2016-04-101-1/+90
| | | | | | | | | | | | | | | | Also Enables automatic detection of architecture for the MSVC compilers. Builds without assembly optimisations for x64 Closes issue #3098 Signed-off-by: Aleksandar Danilovic <greatgames.alexandar@gmail.com>
* | OSX: Fix lib suffix for Android lib (#4499)Rémi Verschelde2016-05-011-3/+1
| | | | | | Fixes #1452.
* | Implement OS.get_process_ID for WindowsGeorge Marques2016-04-292-0/+6
| | | | | | | | | | Based on code by @ratsdiov. Closes #1733
* | disabled appiraterAriel Manzur2016-04-291-3/+3
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* | rate url on iOS and properly launching from .app on OSXAriel Manzur2016-04-292-2/+12
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* | I think this is ok, "resizable" property might changeAriel Manzur2016-04-291-1/+1
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* | merged iphoen changesAriel Manzur2016-04-296-102/+532
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* | Move export GUI debug toggle to export settings windoweska2016-04-284-4/+4
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* | Drop NACL platformRémi Verschelde2016-04-2524-3494/+0
| | | | | | | | | | | | It's no longer maintained and Chrome-specific, so it's not a viable solution to deploy Godot games in browsers. The current prefered alternative is asm.js (platform/javascript), and we're looking forward to WebAssembly.