Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #5026 from Geequlim/patch9frame-extension | Juan Linietsky | 2016-06-06 | 1 | -11/+15 |
|\ | | | | | Enhanced Patch9Frame | ||||
| * | Add texture region support for stylebox render | Geequlim | 2016-06-05 | 1 | -11/+15 |
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* | | Merge pull request #5067 from Hinsbart/x11_vsync | Juan Linietsky | 2016-06-06 | 1 | -5/+29 |
|\ \ | | | | | | | x11: fix vsync support | ||||
| * | | x11: fix vsync support | Andreas Haas | 2016-06-07 | 1 | -5/+29 |
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* | | | Somewhat fixed Directory::get_space_left() return values. | J08nY | 2016-06-06 | 1 | -2/+2 |
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* | | temporary fix for vsync call on x11 | Ariel Manzur | 2016-06-05 | 1 | -2/+5 |
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* | | vsync support | Juan Linietsky | 2016-06-05 | 8 | -1/+74 |
| | | | | | | | | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | ||||
* | | -customizable shortcuts in editor | Juan Linietsky | 2016-06-04 | 1 | -1/+1 |
| | | | | | | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | ||||
* | | Merge pull request #4999 from volzhs/fix-project-path | Rémi Verschelde | 2016-06-04 | 1 | -1/+1 |
|\ \ | |/ |/| | change invalid characters when get user data dir on Windows & Unix | ||||
| * | change invalid characters when get user data dir on Windows & Unix | volzhs | 2016-06-03 | 1 | -1/+1 |
| | | | | | | | | | | | | | | Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986. | ||||
* | | Right click->Quit on the godot icon will now close the application on OSX. | marcelofg55 | 2016-06-04 | 1 | -5/+4 |
| | | | | | | | | Fixed get_window_position that missed a return on OSX. | ||||
* | | Merge remote-tracking branch 'upstream/master' | marcelofg55 | 2016-06-02 | 4 | -19/+116 |
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| * | Remove Make-related flags from Android build | George Marques | 2016-06-01 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore. | ||||
| * | removed dependency on shcore.dll to get DPI | Juan Linietsky | 2016-06-01 | 2 | -15/+75 |
| | | | | | | | | fixes #4973 | ||||
| * | Implemented file drop support in OSX | Juan Linietsky | 2016-05-31 | 1 | -1/+38 |
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* | | Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX | marcelofg55 | 2016-05-31 | 1 | -11/+39 |
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* | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2016-05-30 | 2 | -0/+0 |
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| * | Icon: Remove more grey capsules behind official logo | Rémi Verschelde | 2016-05-30 | 2 | -0/+0 |
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* | | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 2 | -25/+81 |
|/ | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
* | hidpi for now not available on mingw, sorry | Juan Linietsky | 2016-05-29 | 1 | -1/+1 |
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* | DPI Detection support | Juan Linietsky | 2016-05-29 | 3 | -3/+27 |
| | | | | | Windows only for now. Many builds may break (older visual studio, mingw32) | ||||
* | Merge pull request #4874 from Hinsbart/x11_dragndrop | Rémi Verschelde | 2016-05-29 | 2 | -0/+177 |
|\ | | | | | x11: Add support for filesystem drag & drop using xdnd | ||||
| * | xdnd: can handle more than 3 different target types | Andreas Haas | 2016-05-29 | 1 | -22/+61 |
| | | | | | | | | Now dropping also works with Nemo and PCManFM(gtk) | ||||
| * | x11: Add support for filesystem drag & drop using xdnd | Andreas Haas | 2016-05-28 | 2 | -0/+138 |
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* | | Merge pull request #4845 from vnen/pr-magnetometer | Rémi Verschelde | 2016-05-29 | 7 | -6/+57 |
|\ \ | | | | | | | Add magnetometer sensor support for Android | ||||
| * | | Add magnetometer sensor support for Android | fluffrabbit | 2016-05-27 | 7 | -6/+57 |
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* | | | Merge pull request #4810 from marcelofg55/master | Rémi Verschelde | 2016-05-29 | 1 | -1/+8 |
|\ \ \ | | | | | | | | | Added application/fat_bits property for EditorExportPlatformOSX::Edit… | ||||
| * | | | Added application/fat_bits property for ↵ | marcelofg55 | 2016-05-25 | 1 | -1/+8 |
| |/ / | | | | | | | | | | EditorExportPlatformOSX::EditorExportPlatformOSX | ||||
* | | | fix freetype paths on osx and mingw | Juan Linietsky | 2016-05-29 | 2 | -4/+5 |
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* | | | Finalized DynamicFont implementation | Juan Linietsky | 2016-05-29 | 2 | -4/+4 |
| |/ |/| | | | | | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | ||||
* | | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+28 |
|/ | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | ||||
* | fix unexpected char: '\' error on windows | volzhs | 2016-05-24 | 1 | -3/+3 |
| | | | | | | | | | | | | | | error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ``` | ||||
* | remove trailing whitespace | Hubert Jarosz | 2016-05-21 | 4 | -18/+18 |
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* | Added 'fat' option for bits param on scons for osx, this will produce a fat ↵ | marcelofg55 | 2016-05-20 | 1 | -1/+4 |
| | | | | binary that contains both 32 bits and 64 bits binaries | ||||
* | Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument | Rémi Verschelde | 2016-05-19 | 1 | -1/+0 |
| | | | It was a duplicate of NDK_TARGET, and not used for anything. | ||||
* | OS.get_screen_size now returns the correct value on OSX | marcelofg55 | 2016-05-11 | 2 | -2/+2 |
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* | Working even when re-entering window. | Mattias Cibien | 2016-05-09 | 1 | -0/+2 |
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* | Cursor hides only in client area | Mattias Cibien | 2016-05-09 | 2 | -1/+19 |
| | | | At the moment is however restored when going out and then in again. | ||||
* | Fix windows 64-bits build. | George Marques | 2016-05-03 | 1 | -0/+2 |
| | | | | | | | The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113 | ||||
* | Fixed behavior of OS.set_window_resizable | Mattias Cibien | 2016-05-03 | 1 | -1/+1 |
| | | | | Should fix #4428. * Minimize button is not hidden anymore | ||||
* | Merge pull request #4274 from Griefchief/master | Rémi Verschelde | 2016-05-02 | 1 | -1/+90 |
|\ | | | | | Fixes 64 bit MSVC builds, disables bits parameter | ||||
| * | Fixes 64 bit MSVC builds, disables bits parameter | Aleksandar Danilovic | 2016-04-10 | 1 | -1/+90 |
| | | | | | | | | | | | | | | | | Also Enables automatic detection of architecture for the MSVC compilers. Builds without assembly optimisations for x64 Closes issue #3098 Signed-off-by: Aleksandar Danilovic <greatgames.alexandar@gmail.com> | ||||
* | | OSX: Fix lib suffix for Android lib (#4499) | Rémi Verschelde | 2016-05-01 | 1 | -3/+1 |
| | | | | | | Fixes #1452. | ||||
* | | Implement OS.get_process_ID for Windows | George Marques | 2016-04-29 | 2 | -0/+6 |
| | | | | | | | | | | Based on code by @ratsdiov. Closes #1733 | ||||
* | | disabled appirater | Ariel Manzur | 2016-04-29 | 1 | -3/+3 |
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* | | rate url on iOS and properly launching from .app on OSX | Ariel Manzur | 2016-04-29 | 2 | -2/+12 |
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* | | I think this is ok, "resizable" property might change | Ariel Manzur | 2016-04-29 | 1 | -1/+1 |
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* | | merged iphoen changes | Ariel Manzur | 2016-04-29 | 6 | -102/+532 |
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* | | Move export GUI debug toggle to export settings window | eska | 2016-04-28 | 4 | -4/+4 |
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* | | Drop NACL platform | Rémi Verschelde | 2016-04-25 | 24 | -3494/+0 |
| | | | | | | | | | | | | It's no longer maintained and Chrome-specific, so it's not a viable solution to deploy Godot games in browsers. The current prefered alternative is asm.js (platform/javascript), and we're looking forward to WebAssembly. |