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* Fix Manage Export Templates linkMattUV2017-12-082-0/+2
| | | | | In some cases, the link to download export templates was missing. Fixes #14391
* Merge pull request #14356 from volzhs/ios-delegate-masterRémi Verschelde2017-12-071-1/+2
|\ | | | | use application:didFinishLaunchingWithOptions: instead of application…
| * use application:didFinishLaunchingWithOptions: instead of ↵volzhs2017-12-071-1/+2
| | | | | | | | applicationDidFinishLaunching: for iOS
* | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-0722-73/+84
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* | Style: Apply clang-format again on all filesRémi Verschelde2017-12-071-2/+2
| | | | | | | | | | Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook.
* | Fix windows compilation when using MinGWMrCdK2017-12-071-1/+1
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* Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to ↵bruvzg2017-12-071-5/+12
| | | | support mingw-w64 build and Windows 7 with KB2533623.
* Remove guards for the now targeted Windows 7+Pedro J. Estébanez2017-12-062-16/+4
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* Add build param for targeted Windows versionPedro J. Estébanez2017-12-061-6/+5
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* Improve/fix multitouch on WindowsPedro J. Estébanez2017-12-062-15/+48
| | | | | | | - Fix logic error. - Track touches to enable defensive handling and releasing on focus out. - Change comment-out by preprocessor `#if`. - Track/report coordinates as float.
* Implement multitouch on X11Pedro J. Estébanez2017-12-063-0/+180
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* Merge pull request #14318 from endragor/compile-sdk-version-26Rémi Verschelde2017-12-061-1/+1
|\ | | | | Update Android compileSdkVersion to 26
| * Update Android compileSdkVersion to 26Ruslan Mustakov2017-12-061-1/+1
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* | Improve slang, especially in user-visible partsUnknown2017-12-054-13/+11
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* Merge pull request #13850 from endragor/fix-iphone-gdnativeJuan Linietsky2017-12-032-3/+3
|\ | | | | Fix open_dynamic_library override in OSIPhone
| * Fix open_dynamic_library override in OSIPhoneRuslan Mustakov2017-12-032-3/+3
| | | | | | | | Was broken at 9678231b109c333a5273325c8758241310cd27f4
* | Add macOS shell_open URL escapingbruvzg2017-12-011-1/+1
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* | Properly take into consideration that VERTEX must be written to in opaque ↵Juan Linietsky2017-12-011-1/+19
|/ | | | pre pass, does some speed up to scenes using triplanar.
* Needed a broader search path flagBastiaan Olij2017-12-011-1/+1
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* Changed the dynamic library open function to allow setting the path of the ↵Juan Linietsky2017-11-302-4/+17
| | | | library to open extra libraries.
* Enhanced iOS and UWP logo on Export dialogIndah Sylvia2017-11-292-4/+2
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* Merge pull request #13383 from Krakean/fix_whitescreenRémi Verschelde2017-11-291-6/+6
|\ | | | | Fixed fleeting window white screen on editor/game startup
| * Fixed white screen on editor/game startup by moving window displaying to a ↵Dmitry Koteroff2017-11-291-6/+6
| | | | | | | | bit later phase
* | Merge pull request #13387 from rraallvv/refactorRémi Verschelde2017-11-2910-18/+10
|\ \ | | | | | | Add target helper functions and refactor (master)
| * | disable caching for targets using helper functionsRhody Lugo2017-11-2810-18/+10
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* / Fix inverted relative mouse motion in HTML5 exportLeon Krause2017-11-291-2/+2
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* use the same cache for all branches for appveyorRhody Lugo2017-11-288-10/+20
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* Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde2017-11-261-6/+9
| | | | | | | | This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236.
* Merge pull request #13278 from eska014/jseval-returntypesRémi Verschelde2017-11-251-40/+8
|\ | | | | Remove contrived JavaScript.eval() return types
| * Remove contrived JavaScript.eval return typesLeon Krause2017-11-251-40/+8
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* | Fix build on macOS and Android after bc2e8d99Rémi Verschelde2017-11-251-1/+1
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* | Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be builtIndah Sylvia2017-11-251-1/+1
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* | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-255-20/+20
| | | | | | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* | Allow to specify multiple resolution Android iconsRuslan Mustakov2017-11-241-15/+42
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* | Merge pull request #13130 from endragor/gdnative-android-exportRémi Verschelde2017-11-211-50/+90
|\ \ | | | | | | Proper GDNative export on Android
| * | Proper GDNative export on AndroidRuslan Mustakov2017-11-211-50/+90
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* | | Merge pull request #13133 from endragor/resurrect-file-loggingRémi Verschelde2017-11-2112-62/+19
|\ \ \ | | | | | | | | Return and repair file logging
| * | | Return and repair file loggingRuslan Mustakov2017-11-2112-62/+19
| |/ / | | | | | | | | | And make it configurable, too.
* / / Native pan and zoom for macOSBernhard Liebl2017-11-211-11/+43
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* | Allow configuring iOS exportRuslan Mustakov2017-11-219-93/+500
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
* | Merge pull request #12387 from santouits/x1111Rémi Verschelde2017-11-202-47/+40
|\ \ | |/ |/| Fix x11 boot logo position in fullscreen and in maximized
| * Fix x11 boot logo position in fullscreen and in maximizedsantouits2017-10-262-47/+40
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* | Merge pull request #13061 from eska014/html5-exportRémi Verschelde2017-11-201-12/+56
|\ \ | | | | | | Export boot splash image and add option for custom HTML shell file in HTML5 export
| * | Export boot splash and add custom HTML file option in HTML5 exportLeon Krause2017-11-201-12/+56
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* | | Merge pull request #13053 from akien-mga/methods-mkstrRémi Verschelde2017-11-204-7/+7
|\ \ \ | | | | | | | | Remove need to _MKSTR version strings and rename "revision" to "build"
| * | | Rename the version's "revision" to "build"Rémi Verschelde2017-11-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | That "revision" was inherited from SVN days but had been since then used to give information about the build: "custom_build", "official", "<some distro's build>". It can now be overridden with the BUILD_NAME environment variable.
| * | | Pass engine name and version parts as proper stringsRémi Verschelde2017-11-204-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
* | | | Set android 'compileSdkVersion' to 24Konstantin Zaitsev2017-11-201-1/+1
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* | | Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde2017-11-2022-51/+211
|\ \ \ | | | | | | | | Add support for XDG Base Directory spec
| * | | Use new XDG folders to dehardcode pathsRémi Verschelde2017-11-194-9/+9
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