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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-0/+25
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
* -Fix particles with size==0, closes #13931Juan Linietsky2017-12-061-0/+5
* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-28/+20
* Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...Juan Linietsky2017-11-141-0/+6
* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-1/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-10/+10
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-1/+0
* Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky2017-09-051-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-15/+11
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-13/+14
* Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-6/+6
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-14/+14
* Add object type hint for docsPoommetee Ketson2017-07-191-3/+3
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+23
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-4/+15
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-5/+195
* 2D GPU Particles working..Juan Linietsky2017-06-211-3/+11
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-3/+3
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-17/+21
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix build on older GCC versionsRémi Verschelde2017-04-071-3/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-124/+6
* Fix more property names in _change_notify calls.Andreas Haas2017-04-031-2/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-370/+281
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-2/+2
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-85/+85
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-10/+10
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky2017-01-141-2/+2
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-34/+15
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-2/+18
* Type renames:Juan Linietsky2017-01-111-12/+12
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+1
* Fix modulate property bind to Colorvolzhs2017-01-091-2/+2
* Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-031-9/+11
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-81/+81
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-109/+46
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| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-9/+5
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-105/+46
* | Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde2017-01-021-7/+2
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| * | Able to change visibility when ancestor node is hiddenvolzhs2016-12-281-7/+2
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* / Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* draw_line: Properly bind antialiased argumentRémi Verschelde2016-08-311-1/+1