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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Make 2D particles work OOTB (again)JFonS2018-11-131-10/+1
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* Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS2018-11-041-3/+11
| | | | | | | | Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu.
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Move ParticlesMaterial code to its own resource fileRémi Verschelde2018-09-041-2/+2
| | | | | | | | | It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
* Add missing copyright headersRémi Verschelde2018-08-291-0/+30
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* Ported CPU particles to 2DJuan Linietsky2018-08-291-0/+259