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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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gpu_particles_2d.cpp
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Author
Age
Files
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*
doctool: Fix differences between headless and Vulkan rendering backends
Rémi Verschelde
2021-10-20
1
-0
/
+1
*
fix so the error macro uses the incomming parameter p_subdivision instead of ...
Manuel Dun
2021-10-12
1
-2
/
+2
*
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-22
1
-1
/
+1
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
1
-9
/
+9
*
Some work on double support
Aaron Franke
2021-08-09
1
-2
/
+2
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-11
/
+14
*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-1
/
+1
*
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-21
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-4
/
+4
*
Support for 2D particles to collide against SDF
reduz
2021-05-23
1
-2
/
+204
*
Fixes missng 2D engine bits
reduz
2021-05-11
1
-0
/
+1
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-13
/
+7
*
Removed _change_notify
reduz
2021-02-10
1
-2
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-18
/
+1
*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-7
/
+14
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+14
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-38
/
+0
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-26
/
+26
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+432
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