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path: root/scene/2d/gpu_particles_2d.cpp
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* doctool: Fix differences between headless and Vulkan rendering backendsRémi Verschelde2021-10-201-0/+1
* fix so the error macro uses the incomming parameter p_subdivision instead of ...Manuel Dun2021-10-121-2/+2
* moved particle parameters to minmax and split scale axisQbieShay2021-08-221-1/+1
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Use real_t and double where appropriate in ParticlesAaron Franke2021-08-121-9/+9
* Some work on double supportAaron Franke2021-08-091-2/+2
* Use doubles for time in many other placesAaron Franke2021-08-091-11/+14
* Fix editor suffixes and degrees conversionreduz2021-06-301-1/+1
* Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A2021-06-211-1/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-4/+4
* Support for 2D particles to collide against SDFreduz2021-05-231-2/+204
* Fixes missng 2D engine bitsreduz2021-05-111-0/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-13/+7
* Removed _change_notifyreduz2021-02-101-2/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"Aaron Franke2020-12-041-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Refactored 2D shader and lighting systemreduz2020-10-241-18/+1
* Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-7/+14
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+14
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-38/+0
* doc: Update classref with node renamesRémi Verschelde2020-03-301-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-26/+26
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-0/+432