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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Fix misc. source comment typosluz.paz2019-09-191-1/+1
| | | Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
* Added a Width Curve to Line2D + UVs fixTristan Grespinet2019-06-191-41/+79
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* Merge pull request #24691 from BlackCatter/line2d-fixRémi Verschelde2019-01-021-0/+4
|\ | | | | Fix line 2D intersection behavior
| * Fix line 2D intersection behaviorArtem Burjachenko2019-01-021-0/+4
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* | Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Removed unnecessary assignmentsWilson E. Alvarez2018-11-041-1/+0
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* Removed unnecessary assignmentsWilson E. Alvarez2018-07-241-2/+0
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* Line2D texture stretch modeJorn Van denbussche2018-07-161-2/+9
| | | | | Prototype for stretching the texture across the whole line. Fixed end cap tile mode.
* More accurate UV round begin capJorn Van denbussche2018-07-161-1/+1
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* Fix Line2D tile mode for non-square texturesMarc Gilleron2018-02-251-4/+8
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* Clean up some bad words from code commentsArtem Varaksa2018-02-171-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix enums bindingsMaxim Sheronov2017-09-131-26/+26
| | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* Fix various assorted warningsHein-Pieter van Braam2017-09-081-25/+30
| | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Fixed broken Line2D due to math changes in ↵Marc Gilleron2017-06-141-3/+3
| | | | f271591ac22bd07e1b2316448dd6e9af879c218f
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-115/+99
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* Added Line2D node that draws a polygon-based lineMarc Gilleron2017-01-151-0/+563
It supports unlimited width, color gradient, texture and some geometry options for joints and caps. Also transparency without artifacts (provided that line joints aren't too sharp).