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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Replace vector == and is_zero_approx(distance) with is_equal_approxAaron Franke2019-10-141-6/+6
| | | | Internal changes only
* Replace is_zero_approx(A.distance_to(B)) with A==BPaul Trojahn2019-08-191-2/+2
| | | | | Related to #22988 (Fixes the holes in the shape of the first comment)
* Remove unnecessary code and add some error explanationsqarmin2019-07-011-1/+0
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* Use approximate equallity methods in many placesAaron Franke2019-04-251-6/+6
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* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-0/+739
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`