Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Avoid mirroring to go negative to fix crash, closes #4036 | Juan Linietsky | 2016-06-26 | 1 | -0/+5 | |
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* | Added an option to ParallaxLayer to add an extra scroll offset, helps if you ↵ | Juan Linietsky | 2016-06-26 | 1 | -1/+30 | |
| | | | | want to make clouds to move by themselves and animate that, for example. | |||||
* | Revert "Improve parallax mirroring algorithm" | Rémi Verschelde | 2016-06-26 | 1 | -4/+14 | |
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* | Improve parallax mirroring algorithm | Pedro J. Estébanez | 2016-06-24 | 1 | -14/+4 | |
| | | | | | Replaces the iterative approach currently used by the standard fmod() function. Also fixes infinite looping that happens when the mirroring value is negative. | |||||
* | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+10 | |
| | | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||||
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 | |
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* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
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* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -3/+3 | |
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||||
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+138 | |