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* Avoid mirroring to go negative to fix crash, closes #4036Juan Linietsky2016-06-261-0/+5
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* Added an option to ParallaxLayer to add an extra scroll offset, helps if you ↵Juan Linietsky2016-06-261-1/+30
| | | | want to make clouds to move by themselves and animate that, for example.
* Revert "Improve parallax mirroring algorithm"Rémi Verschelde2016-06-261-4/+14
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* Improve parallax mirroring algorithmPedro J. Estébanez2016-06-241-14/+4
| | | | | Replaces the iterative approach currently used by the standard fmod() function. Also fixes infinite looping that happens when the mirroring value is negative.
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+10
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+138