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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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path_2d.cpp
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Merge pull request #36035 from Xrayez/path2d-fix-self-modulate
Rémi Verschelde
2020-04-27
1
-2
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+1
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Do not override Path2D.self_modulate property
Andrii Doroshenko (Xrayez)
2020-02-09
1
-2
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+1
*
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Handle huge offset values in Path2D and Path3D set_offset
MickeMakaron
2020-04-13
1
-7
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+5
*
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
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+2
*
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-3
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+2
*
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-5
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+5
*
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Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
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+2
*
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Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
1
-1
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+1
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/
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Updates Path2D in debugging if navigation is visible
Haoyu Qiu
2020-02-03
1
-2
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+8
*
Allow greater values in unit_offset
Tomasz Chabora
2020-01-24
1
-3
/
+3
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove unnecessary bounded_offset from PathFollow2D
Tomasz Chabora
2019-11-30
1
-9
/
+3
*
Improve the appearance of 2D path editors
Hugo Locurcio
2019-08-18
1
-1
/
+1
*
Fix some issue with TileMap's and other nodes' boundaries
Bojidar Marinov
2019-07-08
1
-1
/
+1
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Don't allow PathFollow offset outside bounds
Tomasz Chabora
2019-05-25
1
-4
/
+20
*
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-04-05
1
-1
/
+1
*
Do not crash on empty path, closes #23701
Juan Linietsky
2019-02-23
1
-0
/
+3
*
Allow offset and unit_offset to be set higher than one loop
Timo Schwarzer
2019-01-03
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
#24131: fix for PathFollow offset slider overlapping with the inspector
Gleb Mineev
2018-12-04
1
-1
/
+1
*
Fix crash adding point to a Curve2D from the editor
lupoDharkael
2018-10-30
1
-0
/
+4
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-16
1
-1
/
+1
*
Ability to change path color with self modulate
volzhs
2018-04-17
1
-1
/
+2
*
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-0
/
+4
*
defend Path2D against a null curve
Todd Ross
2018-01-22
1
-1
/
+1
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-59
/
+21
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-03
1
-1
/
+53
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More exact picking for canvas editor
Bernhard Liebl
2017-12-27
1
-1
/
+53
*
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
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/
*
Reworked PathFollow2D behaviour, based on such in version 2.1.
Ibrahn Sahir
2017-12-06
1
-19
/
+56
*
Fix PathFollow2D motion.
Ferenc Arn
2017-11-30
1
-11
/
+9
*
Use parallel transport in PathFollow2D.
Ferenc Arn
2017-11-19
1
-25
/
+21
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-1
/
+1
*
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-08
1
-1
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-8
/
+3
*
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-2
/
+4
*
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-127
/
+103
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-17
/
+17
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
/
+1
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-17
/
+17
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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