summaryrefslogtreecommitdiffstats
path: root/scene/2d/skeleton_2d.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Improve the node configuration warning displayHugo Locurcio2019-07-091-2/+2
| | | | | | | - Refer to properties explicitly when possible - When multiple warnings are returned, always separate them by one blank line to make them easier to distinguish - Improve grammar and formatting
* Updat polygons when skeleton setup changes, fixes #25949Juan Linietsky2019-02-161-0/+3
|
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Skeleton2D was missing transform notification, fixes #18719Juan Linietsky2018-11-181-0/+1
|
* Fix arg name in docs, some copy-paste errorsPoommetee Ketson2018-08-211-1/+1
|
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-6/+6
| | | | | | | | | | | | | | | | | | | | | | | This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
* Style: Apply clang-format (5.0) to some missed filesRémi Verschelde2018-05-311-24/+22
|
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
|
* Made bone handling for actual Bone2D a special case. Make custom bones ↵Juan Linietsky2018-05-041-0/+15
| | | | appear like a custom (less important) option now.
* Skeleton for 2D WIPJuan Linietsky2018-05-031-9/+60
|
* WIP Polygon2D weight editingJuan Linietsky2018-05-021-0/+2
|
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-0/+210