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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
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* Fix 2D bones ignored by onion skinningPedro J. Estébanez2019-05-221-0/+6
| | | | Fixes #27819.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply clang-format (5.0) to some missed filesRémi Verschelde2018-05-311-1/+2
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* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
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* Made bone handling for actual Bone2D a special case. Make custom bones ↵Juan Linietsky2018-05-041-0/+4
| | | | appear like a custom (less important) option now.
* Skeleton for 2D WIPJuan Linietsky2018-05-031-0/+7
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* Skeleton2D: Fix missing return value in comparatorRémi Verschelde2018-02-221-1/+1
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* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-0/+68