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path: root/scene/2d/sprite.cpp
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* -added hints to sprite v/hframes, fixes truncation problemJuan Linietsky2015-08-291-2/+2
| | | | -removed an error being printed often unnecesarly about missing child
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-15/+19
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky2015-06-121-5/+5
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* improved animation editorJuan Linietsky2015-05-251-1/+1
| | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Batch of BugfixesJuan Linietsky2014-12-071-0/+6
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Modified sprite's draw notification call to use floats instead of integers ↵romulox_x2014-10-091-7/+7
| | | | so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-0/+201
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -improved physics ccdJuan Linietsky2014-02-191-1/+1
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+337