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path: root/scene/3d/area.cpp
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* Signals: Manually port most of remaining connect_compat usesRémi Verschelde2020-02-281-19/+13
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-6/+6
* Added StringName as a variant type.Juan Linietsky2020-02-211-2/+2
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-12/+12
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove ERR_EXPLAIN from scene/* codeTomasz Chabora2019-08-091-12/+3
* Tweak Area and PhysicsBody damping setting hints for consistencyHugo Locurcio2019-07-311-2/+2
* Merge pull request #27310 from KoBeWi/angular_dankRémi Verschelde2019-06-191-1/+1
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| * Make angular_damp of new Area nodes match the global defaultTomasz Chabora2019-04-011-1/+1
* | Removed unnecessary error from _area_inoutCatThingy2019-04-151-1/+3
* | Fixed CollisionObject signals do not trigger on Areapiyushdagar2019-03-181-1/+0
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* Make query checks less agressive, fixes #24694Juan Linietsky2019-03-021-1/+1
* Check that area is inside tree besides checking that queries are flushed, fix...Juan Linietsky2019-02-221-1/+1
* Fix uninitialized memory error.Juan Linietsky2019-01-171-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Removed error that should not be an error, fixes #21088Juan Linietsky2018-11-281-1/+3
* -Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky2018-11-161-4/+4
* Improve ClassDB information for some some signal parametersKelly Thomas2018-09-011-5/+5
* Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky2018-05-161-1/+1
* Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky2018-01-121-6/+6
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* Fix enums bindingsMaxim Sheronov2017-09-131-0/+6
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-8/+8
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+117
* Remove warnings about benign situationsPedro J. Estébanez2017-07-101-2/+10
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-18/+18
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-269/+219
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-38/+38
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-12/+12
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* rename monitoring functionsJuan Linietsky2017-01-131-6/+6
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-40/+40
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-38/+38
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix #6480, area duplicated paramPawel Kowal2016-09-291-2/+2
* classref: Fixed return types in Area and Area2D (#4635)MattUV2016-05-121-2/+2
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-0/+70
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* New and corrected are override modes.Ovnuniarchos2015-12-141-1/+1
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-9/+24
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-2/+2
* added ability for Area (3D) to detect other areasJuan Linietsky2015-06-121-14/+240