| Commit message (Expand) | Author | Age | Files | Lines |
* | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | 2020-02-28 | 1 | -19/+13 |
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky | 2020-02-25 | 1 | -6/+6 |
* | Added StringName as a variant type. | Juan Linietsky | 2020-02-21 | 1 | -2/+2 |
* | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky | 2020-02-20 | 1 | -12/+12 |
* | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky | 2020-02-12 | 1 | -2/+2 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | 2019-08-09 | 1 | -12/+3 |
* | Tweak Area and PhysicsBody damping setting hints for consistency | Hugo Locurcio | 2019-07-31 | 1 | -2/+2 |
* | Merge pull request #27310 from KoBeWi/angular_dank | Rémi Verschelde | 2019-06-19 | 1 | -1/+1 |
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| * | Make angular_damp of new Area nodes match the global default | Tomasz Chabora | 2019-04-01 | 1 | -1/+1 |
* | | Removed unnecessary error from _area_inout | CatThingy | 2019-04-15 | 1 | -1/+3 |
* | | Fixed CollisionObject signals do not trigger on Area | piyushdagar | 2019-03-18 | 1 | -1/+0 |
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* | Make query checks less agressive, fixes #24694 | Juan Linietsky | 2019-03-02 | 1 | -1/+1 |
* | Check that area is inside tree besides checking that queries are flushed, fix... | Juan Linietsky | 2019-02-22 | 1 | -1/+1 |
* | Fix uninitialized memory error. | Juan Linietsky | 2019-01-17 | 1 | -0/+1 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Removed error that should not be an error, fixes #21088 | Juan Linietsky | 2018-11-28 | 1 | -1/+3 |
* | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky | 2018-11-16 | 1 | -4/+4 |
* | Improve ClassDB information for some some signal parameters | Kelly Thomas | 2018-09-01 | 1 | -5/+5 |
* | Allow editing of some unbound properties when hinted (or no range hinted) | Juan Linietsky | 2018-05-16 | 1 | -1/+1 |
* | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o... | Juan Linietsky | 2018-01-12 | 1 | -6/+6 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -2/+2 |
* | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 1 | -0/+6 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -8/+8 |
* | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -2/+2 |
* | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -0/+117 |
* | Remove warnings about benign situations | Pedro J. Estébanez | 2017-07-10 | 1 | -2/+10 |
* | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 1 | -18/+18 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -269/+219 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -38/+38 |
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -12/+12 |
* | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
* | rename monitoring functions | Juan Linietsky | 2017-01-13 | 1 | -6/+6 |
* | Renamed most signals so they refer to: | Juan Linietsky | 2017-01-12 | 1 | -40/+40 |
* | It is now possible to name layers of different kinds! | Juan Linietsky | 2017-01-10 | 1 | -2/+2 |
* | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -2/+3 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -38/+38 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Fix #6480, area duplicated param | Pawel Kowal | 2016-09-29 | 1 | -2/+2 |
* | classref: Fixed return types in Area and Area2D (#4635) | MattUV | 2016-05-12 | 1 | -2/+2 |
* | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | 2016-04-09 | 1 | -0/+70 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | New and corrected are override modes. | Ovnuniarchos | 2015-12-14 | 1 | -1/+1 |
* | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | 2015-08-30 | 1 | -9/+24 |
* | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky | 2015-06-29 | 1 | -2/+2 |
* | added ability for Area (3D) to detect other areas | Juan Linietsky | 2015-06-12 | 1 | -14/+240 |