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path: root/scene/3d/area.h
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* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+28
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-5/+5
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-23/+23
* rename monitoring functionsJuan Linietsky2017-01-131-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-0/+14
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* New and corrected are override modes.Ovnuniarchos2015-12-141-1/+3
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-3/+7
* added ability for Area (3D) to detect other areasJuan Linietsky2015-06-121-0/+38
* Calculate gravity based on distance from body to gravity pointFabio Alessandrelli2015-05-181-0/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Batch of BugfixesJuan Linietsky2014-12-071-0/+1
* UDP FixesJuan Linietsky2014-11-131-0/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
* Huge Amount of BugFixJuan Linietsky2014-10-031-4/+1
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+121