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path: root/scene/3d/arvr_nodes.cpp
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Remove ERR_EXPLAIN from scene/* codeTomasz Chabora2019-08-091-12/+3
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* Improve the node configuration warning displayHugo Locurcio2019-07-091-1/+1
| | | | | | | - Refer to properties explicitly when possible - When multiple warnings are returned, always separate them by one blank line to make them easier to distinguish - Improve grammar and formatting
* Add default values to the editor help, docs, and generated RSTBojidar Marinov2019-06-271-0/+1
| | | | | Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086
* Fix ARVRAnchor and ARVRController error spamqarmin2019-06-061-2/+2
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* Add a depth parameter to Camera::project_position()Cheeseness2019-05-291-3/+3
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* Merge pull request #27007 from BastiaanOlij/arvr_notificationsRémi Verschelde2019-04-301-4/+12
|\ | | | | Send notifications to ARVRInterfaces
| * Send notifications to ARVRInterfacesBastiaan Olij2019-04-271-4/+12
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* | Merge pull request #27707 from Calinou/tweak-message-wordingRémi Verschelde2019-04-301-5/+5
|\ \ | |/ |/| Improve wording of various messages and make casing more consistent
| * Improve wording of various messages and make casing more consistentHugo Locurcio2019-04-211-5/+5
| | | | | | | | | | This also adds the number of selected projects to the confirmation dialog that appears before removing projects.
* | Added a mesh interface to the arvr positional trackersBastiaan Olij2019-02-061-0/+28
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Update ARVR{Anchor,Controller}'s configuration warningFlorian Jung2018-11-251-0/+2
| | | | | | | Updates their config warning upon change of `controller_id` or `anchor_id`, respectively. fixes godotengine/godot#23881
* Repaired mistyped of 'its' on several files.M. Huri2018-10-251-2/+2
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* Fight off some error spam in the editorBastiaan Olij2018-06-241-4/+16
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Reserved controller ids 1 and 2 for left and right hand controllers and ↵Bastiaan Olij2017-12-221-4/+6
| | | | added new center on hmd option
* Adding rumble support to ARVR controllers (if implemented on the ARVR interface)Bastiaan Olij2017-11-011-1/+29
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* Always mixing up binary and and boolean and...Bastiaan Olij2017-10-201-1/+2
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* Made a few tweaks to the interfaceBastiaanOlij2017-10-061-0/+110
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* joyid is set to -1, not 0 when no joystick entity has been createdBastiaanOlij2017-09-151-2/+2
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* Added ID to tracker signals and property for storing handBastiaan Olij2017-09-101-1/+14
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* Remove Basis::set_scale and Basis::set_rotation_* functions.Ferenc Arn2017-08-291-1/+1
| | | | | | Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+5
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Added ARVRAnchor support and a few small enhancementsBastiaanOlij2017-08-031-0/+113
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* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+313
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects