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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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audio_stream_player_3d.h
Commit message (
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Author
Age
Files
Lines
*
Improved stream paused fade code
Marcelo Fernandez
2018-07-09
1
-1
/
+2
*
Pause AudioStreamPlayers when SceneTree pauses
Marcelo Fernandez
2018-06-03
1
-0
/
+5
*
Revert "Use fake audio playing property in editor"
Hein-Pieter van Braam
2018-05-13
1
-4
/
+0
*
Use fake audio playing property in editor
ShyRed
2018-03-16
1
-0
/
+4
*
Merge pull request #15254 from mrcdk/pitch_scale
Rémi Verschelde
2018-02-01
1
-0
/
+4
|
\
|
*
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and Audi...
MrCdK
2018-01-01
1
-0
/
+4
*
|
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+30
|
/
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-1
/
+1
*
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-23
1
-1
/
+1
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-1
/
+1
*
Fix out of bound array indexing (reverb_vol)
Hein-Pieter van Braam
2017-09-13
1
-1
/
+1
*
Fix out of bound array indexing
Hein-Pieter van Braam
2017-09-13
1
-1
/
+1
*
-Fix for multiple reflection probes causing issues.
Juan Linietsky
2017-07-15
1
-1
/
+6
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-0
/
+170