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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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camera.h
Commit message (
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Author
Age
Files
Lines
*
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
1
-0
/
+4
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Camera: Don't set default value for project_position
Rémi Verschelde
2019-11-10
1
-1
/
+1
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-3
/
+1
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
/
+1
*
Expose ClippedCamera clip_offset
jfons
2019-06-14
1
-0
/
+2
*
Merge pull request #26942 from RandomShaper/fix-vp-issues
Rémi Verschelde
2019-05-30
1
-0
/
+1
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*
Fix Viewport and Camera issues
Pedro J. Estébanez
2019-03-30
1
-0
/
+1
*
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Add a depth parameter to Camera::project_position()
Cheeseness
2019-05-29
1
-1
/
+1
*
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Add FRUSTUM camera mode, allowing tilted frustums
JFonS
2019-02-19
1
-1
/
+7
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/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-08-21
1
-0
/
+8
*
Clipped camera implementation, a camera that avoids going into geometry.
Juan Linietsky
2018-08-21
1
-0
/
+52
*
Add extra functions to toggle bits in visualinstance and camera, same as phys...
Juan Linietsky
2018-07-29
1
-0
/
+3
*
Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::proj...
Brian Richardson
2018-05-03
1
-2
/
+2
*
a way to ensure that camera is disabled
Jakub Grzesik
2018-03-17
1
-1
/
+1
*
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fixes 3d camera keep aspect.
Daniel J. Ramirez
2017-12-22
1
-2
/
+0
*
[DOCS] Camera property changes
Will Nations
2017-12-11
1
-3
/
+10
*
Made a few tweaks to the interface
BastiaanOlij
2017-10-06
1
-4
/
+4
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-3
/
+3
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-0
/
+16
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-27
/
+19
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-3
/
+3
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-3
/
+3
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-8
/
+8
*
Properly clear/restore current camera when switching scenes. Fixes #2137
Juan Linietsky
2016-01-02
1
-4
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-fix forced texture repeat in Polygon2D, now depends on texture.
Juan Linietsky
2015-04-28
1
-0
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
added spatial and node2d helper methods
Juan Linietsky
2015-03-22
1
-2
/
+0
*
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2015-01-03
1
-0
/
+8
*
Little Bits
Juan Linietsky
2014-10-12
1
-0
/
+3
*
Camera Fixes
Juan Linietsky
2014-09-15
1
-3
/
+9
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+144