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path: root/scene/3d/camera.h
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* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-111-0/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Camera: Don't set default value for project_positionRémi Verschelde2019-11-101-1/+1
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+1
* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
* Expose ClippedCamera clip_offsetjfons2019-06-141-0/+2
* Merge pull request #26942 from RandomShaper/fix-vp-issuesRémi Verschelde2019-05-301-0/+1
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| * Fix Viewport and Camera issuesPedro J. Estébanez2019-03-301-0/+1
* | Add a depth parameter to Camera::project_position()Cheeseness2019-05-291-1/+1
* | Add FRUSTUM camera mode, allowing tilted frustumsJFonS2019-02-191-1/+7
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky2018-08-211-0/+8
* Clipped camera implementation, a camera that avoids going into geometry.Juan Linietsky2018-08-211-0/+52
* Add extra functions to toggle bits in visualinstance and camera, same as phys...Juan Linietsky2018-07-291-0/+3
* Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::proj...Brian Richardson2018-05-031-2/+2
* a way to ensure that camera is disabledJakub Grzesik2018-03-171-1/+1
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixes 3d camera keep aspect.Daniel J. Ramirez2017-12-221-2/+0
* [DOCS] Camera property changesWill Nations2017-12-111-3/+10
* Made a few tweaks to the interfaceBastiaanOlij2017-10-061-4/+4
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-3/+3
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+16
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-27/+19
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-3/+3
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-3/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-8/+8
* Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky2016-01-021-4/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky2015-04-281-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* added spatial and node2d helper methodsJuan Linietsky2015-03-221-2/+0
* -fixed issue with denormals in half precission, closes #1073Juan Linietsky2015-01-031-0/+8
* Little BitsJuan Linietsky2014-10-121-0/+3
* Camera FixesJuan Linietsky2014-09-151-3/+9
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+144