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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
/
3d
/
cpu_particles.h
Commit message (
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Author
Age
Files
Lines
*
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
1
-1
/
+1
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-13
/
+13
*
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-16
1
-0
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fixed delay when CPUParticles & CPUParticles2D start being emitted
PouleyKetchoupp
2019-10-20
1
-0
/
+1
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-4
/
+0
*
added individual particle random lifetime
clayjohn
2019-07-14
1
-0
/
+4
*
Merge pull request #26613 from KoBeWi/direction_of_particles
Rémi Verschelde
2019-07-02
1
-0
/
+4
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*
Add a Direction property to ParticlesMaterial
Tomasz Chabora
2019-06-26
1
-0
/
+4
*
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Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
/
+1
*
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Merge pull request #29700 from clayjohn/cpuparticles_transform_bug
Rémi Verschelde
2019-06-16
1
-1
/
+3
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*
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fix CPU particles bug with local_coords and transform
clayjohn
2019-06-14
1
-1
/
+3
*
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Implement missing orbit velocity for CPUParticles and CPUParticles2D
Rémi Verschelde
2019-06-13
1
-1
/
+1
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/
/
*
/
Prevent invisible/inactive cpuparticles to redraw(3d)
Daeil Kim
2019-03-09
1
-0
/
+3
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/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-04
1
-2
/
+0
*
Fixes to CPU particles for performance and avoiding NaNs.
Juan Linietsky
2018-10-08
1
-0
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-09-04
1
-2
/
+1
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
Add option to convert Particles to CPUParticles
Juan Linietsky
2018-07-07
1
-0
/
+2
*
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-06
1
-0
/
+256