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Redot Engine – Multi-platform 2D and 3D game engine
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gi_probe.h
Commit message (
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Author
Age
Files
Lines
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-6
/
+6
*
Improved Voxel AO settings.
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Several fixes to GIProbes
Juan Linietsky
2020-02-11
1
-0
/
+1
*
AO support for GIProbe (right on time for Godot Sprint!)
Juan Linietsky
2020-02-11
1
-0
/
+8
*
GIProbe now generates a distance field on bake using CPU, for better compatib...
Juan Linietsky
2020-02-11
1
-1
/
+2
*
GIProbes working.
Juan Linietsky
2020-02-11
1
-45
/
+33
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
add warning to GIProbe when using GLES2
clayjohn
2019-03-03
1
-0
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
-Add lightmapper
Juan Linietsky
2017-12-14
1
-73
/
+7
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-6
/
+6
*
Fix energy not affecting emissive texture in GI baker.
Ferenc Arn
2017-11-15
1
-1
/
+1
*
-Ability to choose operator for emission, closes #10441
Juan Linietsky
2017-11-15
1
-1
/
+1
*
Clean up GI Probe baking, proper button and progress bar.
Juan Linietsky
2017-10-30
1
-0
/
+8
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Few small GI Probe fixes
Juan Linietsky
2017-07-29
1
-2
/
+2
*
Many fixes to improve GI Probe quality
Juan Linietsky
2017-07-15
1
-0
/
+7
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-2
/
+2
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-40
/
+32
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
a ton of bug fixes to the renderer
Juan Linietsky
2017-02-16
1
-0
/
+7
*
ability to adjust propagation in gi probe
Juan Linietsky
2017-02-06
1
-0
/
+7
*
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-06
1
-1
/
+3
*
Type renames:
Juan Linietsky
2017-01-11
1
-6
/
+6
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-3
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Some fixes and clean ups
Juan Linietsky
2016-12-31
1
-0
/
+6
*
begin work on new particle system
reduz
2016-12-30
1
-0
/
+2
*
baking now shows a proper button, and bakes can be saved.
Juan Linietsky
2016-12-23
1
-13
/
+4
*
can bake for omni and spotlight
Juan Linietsky
2016-12-22
1
-5
/
+22
*
work in progress global illumination
Juan Linietsky
2016-12-20
1
-0
/
+174