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path: root/scene/3d/light.h
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* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-1/+1
* Directional lights and shadow mapping are functional.Juan Linietsky2020-02-111-0/+1
* Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky2020-02-111-11/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* Add a configuration warning when using ultrawide SpotLight with shadowsHugo Locurcio2019-07-091-0/+2
* hide hdr and shadow_contact in gles2clayjohn2019-03-021-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Add lightmapperJuan Linietsky2017-12-141-0/+11
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* Ability to change indirect light energy.Juan Linietsky2017-11-191-0/+1
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez2017-09-141-1/+1
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+10
* Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky2017-08-301-0/+1
* Dead code tells no talesRémi Verschelde2017-08-271-2/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-0/+4
* Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-141-1/+0
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-28/+17
* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-081-0/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-4/+4
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-85/+76
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| * work in progress global illuminationJuan Linietsky2016-12-201-0/+6
| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-1/+4
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-17/+54
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-1/+40
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-99/+5
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-12/+12
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fixes_3d_spot_attenuationyg2f2015-03-251-1/+1
* Little BitsJuan Linietsky2014-10-121-1/+7
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+1
* Little BitsJuan Linietsky2014-08-141-0/+1
* Misc FixesJuan Linietsky2014-06-271-1/+0
* More 3D WorkJuan Linietsky2014-06-161-0/+2
* Light Baker!Juan Linietsky2014-06-111-0/+17
* Lots of 3D improvements:Juan Linietsky2014-05-041-1/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+195