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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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navigation.cpp
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Author
Age
Files
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*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
Added utility functions to the new NavigationServer:
Andrea Catania
2020-02-18
1
-1
/
+21
*
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
1
-663
/
+41
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-1
/
+1
*
Remove unnecessary code and add some error explanations
qarmin
2019-07-01
1
-1
/
+0
*
Fix navmesh not finding optimal paths
Bojidar Marinov
2019-05-03
1
-36
/
+28
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-27
1
-4
/
+0
*
Better heuristic for the shortest path algorithm for navigation2D and navigat...
DualMatrix
2018-09-20
1
-2
/
+38
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-9
/
+0
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-18
/
+18
*
Don't crash when trying to add an invalid navmesh
Hein-Pieter van Braam
2018-03-02
1
-0
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
Nathan Warden
2017-12-15
1
-2
/
+2
*
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
1
-1
/
+1
*
Fix LINK/UNLINK console spam with navmeshes
Bartłomiej T. Listwon
2017-10-06
1
-4
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-309
/
+268
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-12
/
+12
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-2
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-12
/
+12
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
fix six possible "divide by zero"
Hubert Jarosz
2016-03-09
1
-3
/
+5
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-26
1
-0
/
+2
*
-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-06-01
1
-3
/
+27
*
same fixes to 3D navmesh..
Juan Linietsky
2015-05-02
1
-1
/
+14
*
ability to get closest owner to point, for navigation and navigation2d
Juan Linietsky
2015-04-21
1
-1
/
+33
*
merging okam changes
Juan Linietsky
2015-04-02
1
-3
/
+3
*
NavMesh
Juan Linietsky
2014-11-17
1
-1
/
+42
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-2
/
+12
*
Little Bits
Juan Linietsky
2014-08-14
1
-16
/
+122
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+497