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path: root/scene/3d/navigation_obstacle_3d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Add NavigationObstacle options to affect and carve navigation meshsmix82024-03-151-0/+9
* Update navigation obstacle APIsmix82023-06-121-3/+5
* Rework Navigation Avoidancesmix82023-05-101-24/+54
* Fix NavigationObstacles not being added to avoidance simulationsmix82023-04-061-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.xRémi Verschelde2022-09-091-0/+7
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| * Fix NavigationObstacle 2D/3D (re)parent issuessmix82022-08-141-0/+7
* | Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Make Navigation Agents and Obstacles respect parent process modesmix82022-05-171-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Improve NavigationObstacle3D usabilityPawel Lampe2021-10-251-1/+16
* Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière2021-03-101-12/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+71