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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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3d
/
particles.h
Commit message (
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Author
Age
Files
Lines
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-4
/
+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-09-04
1
-269
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-23
1
-1
/
+0
*
-Fix particles with size==0, closes #13931
Juan Linietsky
2017-12-06
1
-0
/
+2
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-5
/
+5
*
Create ParticlesMaterialConversionPlugin and format generated shader code
Hiroshi Ogawa
2017-10-12
1
-0
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
*
Ability to pause particles, closes #3675
Juan Linietsky
2017-08-07
1
-0
/
+1
*
Ability to restart particle system with a function call
Juan Linietsky
2017-06-25
1
-0
/
+5
*
2D GPU Particles working..
Juan Linietsky
2017-06-21
1
-1
/
+11
*
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
1
-6
/
+16
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-84
/
+290
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-2
/
+2
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-3
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+2
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+2
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-19
/
+19
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+165