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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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path.cpp
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Author
Age
Files
Lines
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-3
/
+2
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-4
/
+4
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Allow greater values in unit_offset
Tomasz Chabora
2020-01-24
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Port Path2D changes to 3D
Tomasz Chabora
2019-11-30
1
-13
/
+26
*
Improve the node configuration warning display
Hugo Locurcio
2019-07-09
1
-1
/
+1
*
Use approximate equallity methods in many places
Aaron Franke
2019-04-25
1
-4
/
+4
*
Remove copy and use instance material override in gizmos, fixes #23783
Juan Linietsky
2019-02-23
1
-0
/
+3
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-1
/
+0
*
Fix typos with codespell
Rémi Verschelde
2019-02-13
1
-1
/
+1
*
Rename OrientedPathFollow to PathFollowOriented
Danilo Villa (Davi)
2019-01-16
1
-242
/
+58
*
Allow offset and unit_offset to be set higher than one loop
Timo Schwarzer
2019-01-03
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
i18n: Sync translation template with current source
Rémi Verschelde
2018-12-13
1
-1
/
+1
*
#24131: fix for PathFollow offset slider overlapping with the inspector
Gleb Mineev
2018-12-04
1
-1
/
+1
*
Add a configuration warning to [Oriented]PathFollow
Florian Jung
2018-10-24
1
-0
/
+39
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Up vector implementation and OrientedPathFollow.
danilo2205
2018-05-20
1
-0
/
+216
*
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-16
1
-1
/
+1
*
CSG Support for Godot!
Juan Linietsky
2018-04-27
1
-0
/
+5
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-54
/
+17
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fix PathFollow rotations.
Ferenc Arn
2017-10-21
1
-28
/
+24
*
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-08
1
-2
/
+2
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-18
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
/
+1
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-4
/
+4
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*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-4
/
+4
*
|
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-2
/
+4
|
/
*
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
/
+2
*
Fix PathFollow rotations.
Ferenc Arn
2017-05-31
1
-24
/
+42
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-133
/
+109
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-17
/
+17
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-17
/
+17
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-360
/
+360
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+388