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path: root/scene/3d/path.cpp
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* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-3/+2
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-4/+4
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* Allow greater values in unit_offsetTomasz Chabora2020-01-241-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Port Path2D changes to 3DTomasz Chabora2019-11-301-13/+26
* Improve the node configuration warning displayHugo Locurcio2019-07-091-1/+1
* Use approximate equallity methods in many placesAaron Franke2019-04-251-4/+4
* Remove copy and use instance material override in gizmos, fixes #23783Juan Linietsky2019-02-231-0/+3
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-1/+0
* Fix typos with codespellRémi Verschelde2019-02-131-1/+1
* Rename OrientedPathFollow to PathFollowOrientedDanilo Villa (Davi)2019-01-161-242/+58
* Allow offset and unit_offset to be set higher than one loopTimo Schwarzer2019-01-031-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* i18n: Sync translation template with current sourceRémi Verschelde2018-12-131-1/+1
* #24131: fix for PathFollow offset slider overlapping with the inspectorGleb Mineev2018-12-041-1/+1
* Add a configuration warning to [Oriented]PathFollowFlorian Jung2018-10-241-0/+39
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Up vector implementation and OrientedPathFollow.danilo22052018-05-201-0/+216
* Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky2018-05-161-1/+1
* CSG Support for Godot!Juan Linietsky2018-04-271-0/+5
* Bind many more properties to scriptsBojidar Marinov2018-01-121-54/+17
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix PathFollow rotations.Ferenc Arn2017-10-211-28/+24
* Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-081-2/+2
* Dead code tells no talesRémi Verschelde2017-08-271-18/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+1
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-4/+4
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-4/+4
* | Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-2/+4
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* Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Fix PathFollow rotations.Ferenc Arn2017-05-311-24/+42
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-133/+109
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-17/+17
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-17/+17
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-360/+360
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+388