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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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physics_joint.h
Commit message (
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Author
Age
Files
Lines
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Added function to control 6DOF precision
Andrea Catania
2018-11-27
1
-0
/
+7
*
Added angular restitution
Geoffrey Irons
2018-11-13
1
-0
/
+8
*
Implemented interface for bullet joint motors
Geoffrey
2018-03-16
1
-0
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-69
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-4
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-119
/
+91
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-8
/
+8
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
made the exclusion of nodes from joints optional, fixes #3015
Juan Linietsky
2015-12-08
1
-0
/
+4
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-0
/
+5
*
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-15
1
-0
/
+307
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+104