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path: root/scene/3d/physics_joint.h
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added function to control 6DOF precisionAndrea Catania2018-11-271-0/+7
* Added angular restitutionGeoffrey Irons2018-11-131-0/+8
* Implemented interface for bullet joint motorsGeoffrey2018-03-161-0/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Dead code tells no talesRémi Verschelde2017-08-271-69/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-119/+91
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-8/+8
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky2015-12-081-0/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Huge Amount of BugFixJuan Linietsky2014-10-031-0/+5
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+307
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+104