Commit message (Expand) | Author | Age | Files | Lines | |
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* | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -14/+14 |
* | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -4/+4 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -8/+8 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -1/+1 |
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| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -1/+1 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | | Fix #7303, Quad node mesh data leak | Bojidar Marinov | 2016-12-16 | 1 | -0/+4 |
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* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -3/+3 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+232 |