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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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skeleton.cpp
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Author
Age
Files
Lines
*
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
1
-2
/
+1
*
Added StringName as a variant type.
Juan Linietsky
2020-02-21
1
-1
/
+2
*
Add support for named binds in Skin.
Juan Linietsky
2020-02-21
1
-2
/
+44
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-1
/
+1
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-6
/
+6
*
Untested support for compute shaders
Juan Linietsky
2020-02-11
1
-1
/
+3
*
Added feature to move physical bones with skeleton when not simulating physics
Andrea Catania
2020-02-08
1
-10
/
+53
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Merge pull request #32380 from fire/skin_registration
Rémi Verschelde
2019-09-27
1
-0
/
+1
|
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*
Update when the skeleton skin is changed.
K. S. Ernest Lee
2019-09-26
1
-0
/
+1
*
|
Restore bone_custom_pose in skeletons
K. S. Ernest (iFIre) Lee
2019-09-26
1
-1
/
+26
|
/
*
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-18
1
-148
/
+155
*
Fix typos with codespell
Rémi Verschelde
2019-05-19
1
-1
/
+1
*
Expose localize_rests to gdscript.
K. S. Ernest (iFire) Lee
2019-04-16
1
-0
/
+2
*
Clean up ASSIMP import code.
Juan Linietsky
2019-04-13
1
-2
/
+3
*
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-03
1
-28
/
+18
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-5
/
+5
*
Fix typos with codespell
Rémi Verschelde
2019-02-13
1
-1
/
+1
*
Fixed Bone Transform Order
Grant Clarke
2019-01-18
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Respect process order for out of order skeleton bones (fixes GLTF2 import iss...
Juan Linietsky
2018-08-06
1
-9
/
+83
*
Implemented IK
AndreaCatania
2018-08-04
1
-3
/
+8
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-20
/
+20
*
Fixes #19845 no 3d Compilation issue
Andrea Catania
2018-07-01
1
-0
/
+8
*
Improved API to active / deactive ragdoll
Andrea Catania
2018-05-10
1
-17
/
+77
*
Implemented ragdoll
AndreaCatania
2018-05-07
1
-0
/
+113
*
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
1
-3
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Avoid crashes in skeleton
Juan Linietsky
2018-01-03
1
-2
/
+2
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
avoid error on setting skeleton from transform changed
Juan Linietsky
2017-12-29
1
-0
/
+3
*
Missing transform notification for Skeleton.
Juan Linietsky
2017-12-29
1
-0
/
+1
*
Use a different approach to update skeletons when transform changes
Juan Linietsky
2017-12-29
1
-3
/
+15
*
Update the skeleton on transform
Juan Linietsky
2017-12-29
1
-0
/
+3
*
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in thi...
Juan Linietsky
2017-12-28
1
-1
/
+0
*
Change skeleton processing to work on global coordinates, should help fix man...
Juan Linietsky
2017-12-21
1
-1
/
+6
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-3
/
+3
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-2
/
+2
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
/
+2
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-2
/
+2
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-214
/
+179
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-22
/
+22
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-22
/
+22
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