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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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skeleton_3d.h
Commit message (
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Author
Age
Files
Lines
*
Re-add Skeleton3D::animate_physical_bones
Silc Lizard (Tokage) Renew
2024-07-14
1
-1
/
+1
*
Rework migration of animate_physical_bones to compatibility
Silc Lizard (Tokage) Renew
2024-06-25
1
-0
/
+1
*
Optimize update flag by SkeletonModifier
Silc Lizard (Tokage) Renew
2024-06-23
1
-2
/
+8
*
Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
Silc Lizard (Tokage) Renew
2024-06-10
1
-0
/
+4
*
Merge pull request #91122 from TokageItLab/simulator-memdel
Rémi Verschelde
2024-05-04
1
-1
/
+0
|
\
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*
Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
Silc Lizard (Tokage) Renew
2024-05-03
1
-1
/
+0
*
|
Static allocation bones copy for SkeletonModifier
Silc Lizard (Tokage) Renew
2024-05-04
1
-11
/
+26
|
/
*
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
1
-51
/
+67
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-1
/
+1
*
Make Skeleton3D::add_bone return the new bone index right away, instead of re...
Zi Ye
2024-02-25
1
-1
/
+7
*
Improve Skeleton3D::find_bone() performance
Artyom Lunchenkov
2023-05-23
1
-0
/
+1
*
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Lyuma
2023-01-12
1
-54
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Port remaining connections to callable_mp
Tomasz Chabora
2022-09-18
1
-1
/
+3
*
Clean-up/change some Skeleton3D API
Silc Renew
2022-08-30
1
-5
/
+2
*
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
1
-1
/
+1
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*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
|
add init bone poses
Silc Renew
2022-08-18
1
-0
/
+3
|
/
*
add position track normalization & post process key value for retarget
Silc Renew
2022-07-26
1
-0
/
+4
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-1
/
+1
*
Implement global rest
Silc 'Tokage' Renew
2022-04-18
1
-0
/
+3
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
get rid set_bone_pose and fix some function in SkeletonEditor
Silc 'Tokage' Renew
2021-10-15
1
-0
/
+1
*
Remove REST transform influence in skeleton bones
reduz
2021-10-13
1
-12
/
+2
*
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
1
-2
/
+21
*
Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
1
-1
/
+1
*
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-07
1
-0
/
+6
*
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
1
-18
/
+85
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+0
*
Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-2
/
+2
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-2
/
+2
*
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-04
1
-7
/
+0
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-17
/
+17
*
Unexpose methods and property for binding children to Bones
Marcel Admiraal
2021-05-24
1
-12
/
+0
*
Fixes the SkeletonIK twisting issue by using the skeleton global pose without...
TwistedTwigleg
2021-05-08
1
-0
/
+2
*
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-04-01
1
-0
/
+1
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\
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*
Allow renaming bones and blendshapes.
Lyuma
2020-10-15
1
-0
/
+1
*
|
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-26
/
+13
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
|
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
|
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
|
/
*
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...
TwistedTwigleg
2020-06-15
1
-5
/
+9
*
Custom Skeleton3DEditorPlugin
K. S. Ernest (iFire) Lee
2020-05-22
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-4
/
+0
*
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
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