Commit message (Collapse) | Author | Age | Files | Lines | |
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* | -some fixes to where screen is read from rasterizer | Juan Linietsky | 2015-10-19 | 1 | -0/+1 |
| | | | | | -fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping | ||||
* | remove required argument from streamplayer (was a bug), make it default as ↵ | Juan Linietsky | 2015-09-21 | 1 | -1/+1 |
| | | | | 0, closes #2492 | ||||
* | Rewrite of the AudioStream API | Juan Linietsky | 2015-09-09 | 1 | -38/+250 |
| | | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | ||||
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+190 |