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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
3d
/
sprite_3d.cpp
Commit message (
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Author
Age
Files
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*
Remove AnimatedSprite3D.`is_playing()` for redundancy
Micky
2022-08-09
1
-12
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+7
*
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Fix AnimatedSprite2D & 3D animation list in inspector
jmb462
2022-08-26
1
-4
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+7
*
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Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
1
-24
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+20
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*
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Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-24
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+20
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*
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Octahedral Normal Support for Sprite and Soft Body
Omar El Sheikh
2022-08-20
1
-18
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+13
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Change default material alpha scissor threshold to 0.5
Hugo Locurcio
2022-08-01
1
-1
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+1
*
Fix no `hint_string` for `frame` property in `AnimatedSprite`s
kleonc
2022-07-03
1
-1
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+4
*
Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-4
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+4
*
Add autocompletion for AnimatedSprite.play()
Haoyu Qiu
2022-05-05
1
-0
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+11
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Expose Label3D and Sprite*3D material render priority properties.
bruvzg
2022-04-30
1
-0
/
+22
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Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-27
1
-2
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+2
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*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-2
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+2
*
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Implement Label3D node.
bruvzg
2022-04-22
1
-2
/
+21
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/
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-1
/
+1
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-4
/
+0
*
Fix AnimatedSprite infinite loop
Haoyu Qiu
2022-02-28
1
-5
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+5
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Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-4
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+0
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-15
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+17
*
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-29
1
-1
/
+2
*
Merge pull request #55446 from Calinou/spritebase3d-remove-opacity
Rémi Verschelde
2022-01-12
1
-15
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+0
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*
Remove redundant SpriteBase3D `opacity` property
Hugo Locurcio
2021-11-29
1
-15
/
+0
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
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+1
*
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Fix _validate_property on AnimatedSprite 2D and 3D
Jonathan Gollnick
2021-12-08
1
-1
/
+1
*
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Merge pull request #53287 from Chaosus/sprite3d_fix
Rémi Verschelde
2021-12-02
1
-0
/
+2
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*
Add `texture_changed` signal to `Sprite3D`
Yuri Roubinsky
2021-10-01
1
-0
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+2
*
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Refactored Node3D rotation modes
reduz
2021-10-25
1
-0
/
+4
*
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Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
kleonc
2021-10-03
1
-8
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+6
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*
Merge pull request #43573 from lewiji/master
Max Hilbrunner
2021-08-28
1
-1
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+1
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*
Fix is_playing() method in AnimatedSprite3D
Lewis Pollard
2020-11-16
1
-1
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+1
*
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Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-2
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+2
*
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Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-5
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+5
*
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-3
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+3
*
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Node3D gizmo improvements
jfons
2021-07-23
1
-1
/
+1
*
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Explicitly cast to float when creating a float array
Aaron Franke
2021-07-19
1
-4
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+4
*
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Import mesh colors in 8BPP.
reduz
2021-06-30
1
-12
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+12
*
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Deprecate ImmediateGeometry
reduz
2021-06-30
1
-76
/
+230
*
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Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-12
1
-0
/
+2
*
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Change frame_coords to Vector2i
kobewi
2021-05-23
1
-7
/
+7
*
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Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-8
/
+5
*
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Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-14
1
-13
/
+13
*
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Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
/
+1
*
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Hide more options of disabled properties
Michael Alexsander
2021-03-03
1
-2
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+0
*
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Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
1
-0
/
+7
*
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Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D
Jitesh
2021-02-17
1
-0
/
+3
*
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Removed _change_notify
reduz
2021-02-10
1
-10
/
+5
*
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Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-18
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+0
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
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Static analyzer fixes:
bruvzg
2020-12-09
1
-2
/
+2
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