Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -7/+7 |
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
* | -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵ | Juan Linietsky | 2014-09-22 | 1 | -2/+2 |
| | | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel | ||||
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+314 |