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path: root/scene/3d/visual_instance.cpp
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* Removed interactive loader, added proper thread loading.Juan Linietsky2020-02-281-1/+1
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
* Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky2020-02-111-0/+2
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-13/+0
* Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde2019-07-011-1/+1
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| * fix some crashesFurkan Türkal2019-07-011-1/+1
* | doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde2019-06-271-0/+1
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* Merge pull request #25520 from Zylann/expose_node_custom_aabbRémi Verschelde2019-05-291-0/+7
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| * Exposed custom AABB setter on GeometryInstanceMarc Gilleron2019-02-011-0/+7
* | Added bindings for methods related to obtaining base an instance from VisualI...Juan Linietsky2019-04-221-0/+8
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix GeometryInstance extra_cull_margin stepRémi Verschelde2018-09-231-1/+1
* Add extra functions to toggle bits in visualinstance and camera, same as phys...Juan Linietsky2018-07-291-0/+16
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Fix enums bindingsMaxim Sheronov2017-09-131-5/+6
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-27/+0
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+5
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-19/+0
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Properly exposed material types everywhere.Juan Linietsky2017-06-221-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-6/+0
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-137/+95
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-22/+22
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-13/+13
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+3
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+1
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-32/+31
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-22/+22
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-88/+59
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| * work in progress global illuminationJuan Linietsky2016-12-201-65/+0
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-36/+72
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* expose GeometryInstance.get_aabb() etc fixes #6587yg2f2016-09-221-0/+4
* Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-1/+41
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fix a bug in extra cull margin, closes #1760Juan Linietsky2015-05-011-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* support for 2D shadow castersJuan Linietsky2015-03-021-0/+15
* Batch of BugfixesJuan Linietsky2014-12-071-4/+4
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-2/+10