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* Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde2020-02-231-8/+16
* Added StringName as a variant type.Juan Linietsky2020-02-216-8/+9
* Add support for named binds in Skin.Juan Linietsky2020-02-212-2/+49
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-2011-44/+44
* Fix compilation warnings and re-enable werror=yes on TravisRémi Verschelde2020-02-182-2/+0
* Added utility functions to the new NavigationServer:Andrea Catania2020-02-182-2/+26
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-1827-163/+161
* Reduce AudioStreamPlayer's pitch_scale max valueWARIO-MDMA2020-02-151-1/+1
* Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde2020-02-141-1/+1
* Remove more deprecated methods and codeRémi Verschelde2020-02-131-6/+1
* Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounceRémi Verschelde2020-02-122-152/+0
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| * Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde2020-02-122-152/+0
* | ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-127-20/+19
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* doc: Sync classref with current sourceRémi Verschelde2020-02-121-3/+2
* Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde2020-02-117-8/+8
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-114-0/+68
* Fix code formatting issues and VS compilationRémi Verschelde2020-02-111-2/+1
* Improved Voxel AO settings.Juan Linietsky2020-02-112-12/+12
* Fix to category in material.Juan Linietsky2020-02-111-0/+1
* Several fixes to GIProbesJuan Linietsky2020-02-113-4/+57
* Fixed uninitialized memory bug in voxelizerJuan Linietsky2020-02-111-1/+1
* Fix export template compilationPedro J. Estébanez2020-02-111-0/+2
* AO support for GIProbe (right on time for Godot Sprint!)Juan Linietsky2020-02-112-0/+36
* GIProbe now generates a distance field on bake using CPU, for better compatib...Juan Linietsky2020-02-114-5/+136
* Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky2020-02-112-0/+3
* Fixed 2D and 3D CPU ParticlesJuan Linietsky2020-02-111-15/+15
* More GIProbe work and fixesJuan Linietsky2020-02-112-1/+2
* GIProbes working.Juan Linietsky2020-02-117-2834/+1309
* Untested support for compute shadersJuan Linietsky2020-02-111-1/+3
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-118-36/+36
* Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky2020-02-113-5/+4
* Directional lights and shadow mapping are functional.Juan Linietsky2020-02-112-0/+6
* Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky2020-02-112-29/+0
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-112-5/+9
* Changes to material required to add custom shaders in RD rendererJuan Linietsky2020-02-111-1/+0
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-111-8/+17
* Texture refactorJuan Linietsky2020-02-117-26/+23
* Documented the new NavigationServer and all its associated nodes (2D and 3D)Duroxxigar2020-02-102-6/+6
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-1012-1766/+1183
* Merge pull request #36048 from AndreaCatania/SoftBodyStiffRémi Verschelde2020-02-092-21/+22
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| * Make softbody completelly stiff to attachment pointAndrea Catania2020-02-092-21/+22
* | Added feature to move physical bones with skeleton when not simulating physicsAndrea Catania2020-02-084-93/+100
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* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-052-2/+2
* Fixes crash in Spatial::notificationHaoyu Qiu2020-01-251-0/+1
* Allow greater values in unit_offsetTomasz Chabora2020-01-241-3/+3
* Merge pull request #35406 from lawnjelly/ortho-shadowRémi Verschelde2020-01-222-12/+8
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| * Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly2020-01-222-12/+8
* | Incorrect joystick id was returned on an inactive ARVR controllerBastiaan Olij2020-01-221-1/+2
* | Remove unused #if 0'ed codeRémi Verschelde2020-01-215-567/+2
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* Validate input in (CPU)Particles set_emission_shape()Rémi Verschelde2020-01-162-1/+6