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* Merge pull request #7391 from ktksgit/masterRémi Verschelde2017-01-021-0/+5
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| * Update DebugMesh when NavMesh changes ktksgit2016-12-291-0/+5
* | Merge pull request #7363 from Elinvention/bone_attachmentRémi Verschelde2017-01-022-0/+7
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| * | Expose set_bone_name and get_bone_name to GDscriptElia Argentieri2016-12-242-0/+7
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* / Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0175-75/+75
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* Fix #7303, Quad node mesh data leakBojidar Marinov2016-12-162-0/+5
* KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry2016-12-101-1/+1
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-2/+2
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-3/+3
* Merge pull request #6090 from WalasPrime/raytrace_forceRémi Verschelde2016-10-222-21/+29
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| * Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek2016-10-032-21/+29
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
* | Merge pull request #6712 from lordadamson/issue6012Rémi Verschelde2016-10-091-4/+8
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| * | fix #6012 exposed setters and getters of Camera H/V offset to GDScriptAdham Zahran2016-10-051-4/+8
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* / light: respect editor_only setting in release build and dont show the lightJ08nY2016-10-031-2/+4
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* Fix #6480, area duplicated paramPawel Kowal2016-09-291-2/+2
* expose GeometryInstance.get_aabb() etc fixes #6587yg2f2016-09-222-0/+5
* Merge pull request #5692 from kubecz3k/remoteTransformJuan Linietsky2016-09-102-0/+162
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| * Remote transform node (for 3d)Jakub Grzesik2016-07-142-0/+162
* | Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, c...Juan Linietsky2016-09-062-3/+7
* | Stop baking process if there is no geometry in the BakedLightInstance.Daniel J. Ramirez2016-07-252-0/+12
* | Removed support for saving paths as relative, closes #5728Juan Linietsky2016-07-221-0/+2
* | Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676...Juan Linietsky2016-07-222-2/+2
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* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-083-29/+6
* Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky2016-07-062-0/+13
* make property not be applied in skeleton if not inside tree. This will eventu...Juan Linietsky2016-06-291-7/+9
* -Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky2016-06-191-1/+1
* Drop empty files that are not used anywhereRémi Verschelde2016-06-185-91/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-1814-0/+392
* Send body inout notifications after state is applied, fixes #4683Juan Linietsky2016-06-171-11/+13
* Fixed overloaded virtual functions with const vs none warningmarcelofg552016-06-122-2/+2
* better rewordingJuan Linietsky2016-06-111-1/+1
* Show descriptive errors when look_at is improperly used, closes #5131Juan Linietsky2016-06-111-0/+9
* port changes from AnimatedSprite to AnimatedSprite3DJuan Linietsky2016-06-082-1/+561
* Merge pull request #4101 from SaracenOne/listenerJuan Linietsky2016-06-062-0/+220
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| * Added listener spatial node.Saracen2016-03-202-0/+220
* | Changed import workflowJuan Linietsky2016-05-272-13/+79
* | VehicleBody: Cosmetic fixes to previous commitRémi Verschelde2016-05-212-2/+2
* | Add get_linear_velocity() method to VehicleBody classAgustin Benavidez2016-05-212-2/+9
* | -Added configuration warning system for nodesJuan Linietsky2016-05-1710-1/+95
* | New reworked AnimatedSprite!Juan Linietsky2016-05-142-6/+11
* | classref: Fixed return types in Area and Area2D (#4635)MattUV2016-05-121-2/+2
* | Rotation APIs: Better exposure for degrees methodsRémi Verschelde2016-05-062-17/+41
* | Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-2/+2
* | BoneAttachments now position themselves instantly during bind.Saracen2016-04-151-0/+1
* | Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-096-2/+208
* | Merge pull request #4259 from neikeq/pr-issue-4224Rémi Verschelde2016-04-071-1/+1
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| * | Fix RayCast not updating when debugging collissionsIgnacio Etcheverry2016-04-071-1/+1
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* / Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov2016-04-061-1/+5
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* fix six possible "divide by zero"Hubert Jarosz2016-03-091-3/+5