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* Merge pull request #818 from Spartan322/fixup/copyright-headersGeorge L. Albany2024-10-27132-264/+264
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| * Fix copyright headers referring to GodotSpartan3222024-10-27132-264/+264
* | Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7bSpartan3222024-10-261-1/+2
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| * Implement array based hash mapnazarii2024-10-241-1/+2
* | Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5Spartan3222024-10-242-1/+18
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| * Merge pull request #85338 from EMBYRDEV/shadow-caster-maskThaddeus Crews2024-10-242-1/+18
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| | * Add `shadow_caster_mask` to Light3D.Hannah Crawford2024-08-122-1/+18
* | | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-221-9/+6
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| * | Merge pull request #98201 from AThousandShips/lightmap_compile_fixThaddeus Crews2024-10-211-9/+6
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| | * | Fix unreachable code in `lightmap_gi.cpp`A Thousand Ships2024-10-151-9/+6
* | | | Merge commit godotengine/godot@80f0b33313dae52d072ba2771a88ebcc4f0b4d6dSpartan3222024-10-182-2/+4
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| * | | Merge pull request #98009 from TokageItLab/init-skel-skinClay John2024-10-172-2/+4
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| | * | Fix initial skin update timing in Skeleton3DSilc Lizard (Tokage) Renew2024-10-162-2/+4
* | | | Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51edSpartan3222024-10-153-14/+139
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| * | | Merge pull request #94371 from KoBeWi/insane_particle_unification_😱Thaddeus Crews2024-10-141-0/+1
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| | * | | Unify particle editorskobewi2024-10-041-0/+1
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| * | | Improve performance of global bone pose calculation in `Skeleton3D`detomon2024-10-122-14/+138
* | | | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-143-52/+54
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| * | | Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeletonThaddeus Crews2024-10-102-42/+42
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| | * | | Use local vector for skeletonNazarii2024-10-022-42/+42
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| * / / Fix implementation of property_can_revert() in various classeskobewi2024-10-041-10/+12
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* | | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-11132-0/+264
* | | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-1/+1
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* | Check RenderingDevice availability to display LightmapGI configuration warningsHugo Locurcio2024-09-281-2/+11
* | Merge pull request #97489 from TokageItLab/deferred-skin-registrationRémi Verschelde2024-09-271-2/+2
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| * | Move skin registration process into deferred on readySilc Lizard (Tokage) Renew2024-09-261-2/+2
* | | SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-253-0/+3
* | | Fix physics platform behaviour regressionlawnjelly2024-09-231-2/+7
* | | Fix AudioStreamPlayer3D still processing when out of rangeWierdox2024-09-192-1/+11
* | | Add units to VehicleWheel3D suspension stiffness and dampingAaron Franke2024-09-171-3/+3
* | | Merge pull request #97007 from TokageItLab/fix-sync-physical-boneRémi Verschelde2024-09-172-1/+8
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| * | | Fix syncing PhysicalBone internal poses individuallySilc Lizard (Tokage) Renew2024-09-152-1/+8
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* | | Merge pull request #87150 from demolke/bonesRémi Verschelde2024-09-172-0/+74
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| * | | Add per-bone meta to Skeleton3Ddemolke2024-09-162-0/+74
* | | | Fixed SoftBody3D handles not being clickable in 3D Editor ViewportJoel Fortier2024-09-163-10/+68
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* | | Merge pull request #96708 from bruvzg/lbl3d_osRémi Verschelde2024-09-121-7/+7
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| * | | [Label3D] Fix updating labels in subvieports on oversampling change.bruvzg2024-09-081-7/+7
* | | | Do not defer PathFollow3D transform updatesYaohua Xiong2024-09-102-29/+26
* | | | Merge pull request #93353 from AThousandShips/config_warning_fixRémi Verschelde2024-09-0817-19/+19
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| * | | Fix super call in various `get_configuration_warnings` methodsA Thousand Ships2024-09-0517-19/+19
* | | | Merge pull request #96114 from BlueCube3310/sh-lightmap-packingRémi Verschelde2024-09-062-0/+24
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| * | | | LightmapGI: Pack L1 SH coefficients for directional lightmapsBlueCube33102024-09-052-0/+24
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* | | | Add warning if XRHandModifier3D used with OpenXR and hand-tracking isn't enab...Malcolm Nixon2024-09-052-0/+14
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* | | Merge pull request #94886 from gturri/devRémi Verschelde2024-09-041-3/+4
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| * | | Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`Guillaume Turri2024-09-041-3/+4
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* / / Add option to bake a mesh from animated skeleton posesmix82024-09-032-0/+168
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* | Merge pull request #96292 from AThousandShips/null_check_ref_fixRémi Verschelde2024-09-032-5/+5
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| * | Cleanup of raw `nullptr` checks with `Ref`A Thousand Ships2024-08-312-5/+5
* | | Merge pull request #96270 from TokageItLab/physical-bone-updateRémi Verschelde2024-09-032-41/+9
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| * | | Fix physical bone update without simulatingSilc Lizard (Tokage) Renew2024-08-292-41/+9
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