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path: root/scene/audio/audio_stream_player.cpp
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* Reduce AudioStreamPlayer's pitch_scale max valueWARIO-MDMA2020-02-151-1/+1
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
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* Style: Fix issues with clang-format 8.0Rémi Verschelde2019-05-201-17/+13
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* Removed function to compute time, should not be that useful in practice.Juan Linietsky2019-04-271-9/+1
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* Added functions to further improve music timingJuan Linietsky2019-04-271-2/+16
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* Properly deal with clicking on audio stream change or stop ↵Juan Linietsky2019-04-271-36/+79
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* Revert "Fix AudioStreams::stop possibly causing a small noise"Juan Linietsky2019-04-271-14/+9
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* Added generator audio stream, and spectrum analyzer audio effectJuan Linietsky2019-04-101-0/+6
| | | | | | Made AudioFrame and Vector2 equivalent for casting. Added ability to obtain the playback object from stream players. Added ability to obtain effect instance from audio server.
* Pause AudioStreamPlayer on SceneTree pauseTomasz Chabora2019-03-051-1/+3
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* Fix AudioStreams::stop possibly causing a small noiseMarcelo Fernandez2019-02-171-9/+14
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* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-0/+395
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`